4,941 Commits over 1,795 Days - 0.11cph!
news item for new unit purchase
reduced default music volume
audio for player cash transactions
sound effect for equipping mods
refresh roster unit list when adding a mod to a unit in unit view
update logo customisation panel, adding unit preview
fixed logo background random rotation
fixed squad editor unit mod slots
added a new opportunity outcome type: OODurability - modifies the durability of a random unit in the player's roster.
added a Mechanic opportunity using the new durability outcome. Gain or lose.
increased the amount of cash won or lost by the Gamble opportunity.
added UnitRoster.GetRandomUnit()
hooked up career exit button, enabled it.
reworked career mode enter/enable logic, enter-exit-enter flow now works.
Player league fixtures now get get reordered by team difficulty (so generally each match is harder than the previous)
Added LeagueFixture.GetAITeam()
reworked UICareerResultsTable to use UICacheList
reworked UICareerLeagueTable to use UICacheList
added generic UICacheList class, to handle instantiating UI item lists and caching them, growing list as needed etc.
Move UIUnitList, UIUnitModSlots, roster view and market views to using UICacheList, so no instantating when switching tabs. Tabs now switch faster.
adding label to mod inventory
update logo color customisation
Different prices per mod type.
Mod market value now caclulated correctly.
Unit market value now includes equipped mods.
Finally found and fixed the match outcome bug where it was really difficult to click the continue button somtimes. (fast forward button was blocking it if you end the match on your turn)
more mod slot refactor, slots now limited to a max of 1 movement mod.
Market units are now created with empty mod slots.
Refactored some unit slot creation/fill code.
update WIP logo customisation
health modifications from sources other than units (eg tile burn dmg) now trigger health change display
create market units with empty random slots
generate movement mod slots too
increased cash won per victory or defeat
merged everything to main
update WIP logo customisation
changed global UI message sorting
merged stat tracking/graphing to main
update logo generator, adding image border check
fixed tootip staying on screen when mod is equiped
update mod slot/icon font
Reworked team ratings, they're not randomised numbers anymore. Now calculated from sum of unit stats.
Pressing shift at career creation when in unity editor will now fill manager/team new with default values instead of blank (fixes a logo crash when fast-creating)
adding missing font material
wip mod slot/ update icon font
WIP logo customisation stuff/tweaked logo random parameter
WIP setup for logo customisation
update WIP career UI
update icon font