4,941 Commits over 1,795 Days - 0.11cph!
reworking some career league/team generation stuff in prep for career balancing work
tweak owner text position
re render unit portrait
moved career and logo generation to coroutines.
added progress bar to career creation.
UI is fucked.
fix roster panel in main scene
update owner name text
tweak mod inventory
tweaked ui element for team name
bail out early in career load when we're just grabbing info for save slot preview (don't run any init actions etc)
set create button enabled flag to false when creation data is invalid
more career creation customisation wip.
career start news item now includes manager name.
team name / manager name inputs set to Name type
sort kit colour picker by kit definition id
setup player team name/manager name
added CareerCreationParams, fill it out in career creation, passed to Career.CreateNew()
some career creation limits/validation
career creation colour picker creates palette from kit definitions
update mod inventory panel
fix what's new panel
Tweak editor panel windows
fix unit detail view panel
merged new career creation flow to main
wip basic career creation screen, scripts, setup
can now hold shift in unity editor when clicking an existing save slot to first delete the save then create a new one in it's place.
correct team logo shows on career save slots
each career save slot has it's own team logo folder
save slot delete button works
more save slot work, now have 3 save slots, shows create new or resume per slot. show preview info like team name etc for existing saves.
tweak colorkit
fix detail card sorting bug (hopefully)
added LogoImage.ClearCache(), call it at start of career mode load incase you start a new career or something in the same session (or newly generated logos wouldn't be reloaded, it'd grab the old ones)
quick implementation of Texture2D caching on access for LogoImage
set placeholder values to N/A instead of numbers on matchoutcome screen
career UIUnit_Detail now shows modified stat values to include mods
more cleanup, moved some logo init stuff out of career into a new logo class function.
logo texture generation caches the last used render texture isntead of creating new ones each time.
can now hold left shit in unity editor when making purchases to force can afford check. (do it as you click tabs etc to get buy buttons too)
unit detail cards now reresh to show mod slots as you equip them from inventory.
reworked some detail/detail card stuff, cached some components etc.
set up the durability on the squad editor UI unit
adding mimmap to render portrait/logo images
updare render portait/shader
fixed dragged unit using wrong color in the squad editor
update career squad unit UI prefab
floating cash transaction improvements
figuring out some prep for career mode creation
fixed team text color in the match result entry
updated Unit_InfoPanel prefab with temporary nickname text.
unit hover panels now show career nickname if applicable.
fix broken stuff from merge
tweaked logo generator setting to avoid cut out in the logo
tweak uni shader to make the color more distinct
update outcome UI