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6,819 Commits over 2,586 Days - 0.11cph!

7 Years Ago
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7 Years Ago
tutorial squad change. more tutorial.
7 Years Ago
more
7 Years Ago
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7 Years Ago
more
7 Years Ago
merged from main, more tutorial
7 Years Ago
fixed ghost shader/decals sorting issue
7 Years Ago
missing stuff
7 Years Ago
optim texture wip environment
7 Years Ago
update hologram effect texture compression optimisation wip environment
7 Years Ago
added target filter to UnitSelection, attack targetting checks it.
7 Years Ago
more tutorial work
7 Years Ago
merge from main
7 Years Ago
adding wip hologram shader for squad editor
7 Years Ago
fixed see though unit render bug
7 Years Ago
option UI tweak
7 Years Ago
tweaked tutorial marker arrow
7 Years Ago
more tutorial
7 Years Ago
tutorial turn 3 wip
7 Years Ago
adding tutorial marker stuff
7 Years Ago
7 Years Ago
added AiSettings.GenerateSquad flag to control if AI should make a random squad or use the map default tutorial can restore AI settings to continue game as normal after tutorial stages
7 Years Ago
launcher movement back to 1
7 Years Ago
file cleaning
7 Years Ago
merged wip tutorial/ai stuff to main, left tutorial forced on AI games for testing
7 Years Ago
merged from main
7 Years Ago
trying out launcher movement increase 1->2
7 Years Ago
more
7 Years Ago
AI fixes
7 Years Ago
more AI rework
7 Years Ago
texture file sorting
7 Years Ago
adding random rotation to top tile to break the pattern repetition
7 Years Ago
adding source file
7 Years Ago
WIP environment blockout / foldercleaning
7 Years Ago
7 Years Ago
7 Years Ago
7 Years Ago
7 Years Ago
more AI/tutorial stuff. fixes. merged from main.
7 Years Ago
fix some UI sorting tweaked UI anim
7 Years Ago
ui tweak
7 Years Ago
added DevTools, ifdef'd to unity editor for now. f9 toggles UI f10 enters free cam
7 Years Ago
hitting escape with UI hidden will now show the UI (panic mode)
7 Years Ago
HideableCanvas component, added to match mode canvases hit f9 to toggle UI
7 Years Ago
more
7 Years Ago
arena structure cleanup
7 Years Ago
more AI refactor
7 Years Ago
AI is no longer a static class, created with each local game, has it's own AISettings.
7 Years Ago
more AISettings
7 Years Ago
spliit AI UDIScore to own class. wip new AISettings stuff