6,819 Commits over 2,586 Days - 0.11cph!
tutorial squad change.
more tutorial.
merged from main, more tutorial
fixed ghost shader/decals sorting issue
optim texture
wip environment
update hologram effect
texture compression optimisation
wip environment
added target filter to UnitSelection, attack targetting checks it.
adding wip hologram shader for squad editor
fixed see though unit render bug
tweaked tutorial marker arrow
adding tutorial marker stuff
added AiSettings.GenerateSquad flag to control if AI should make a random squad or use the map default
tutorial can restore AI settings to continue game as normal after tutorial stages
launcher movement back to 1
merged wip tutorial/ai stuff to main, left tutorial forced on AI games for testing
trying out launcher movement increase 1->2
adding random rotation to top tile to break the pattern repetition
WIP environment blockout / foldercleaning
more AI/tutorial stuff.
fixes.
merged from main.
fix some UI sorting
tweaked UI anim
added DevTools, ifdef'd to unity editor for now.
f9 toggles UI
f10 enters free cam
hitting escape with UI hidden will now show the UI (panic mode)
HideableCanvas component, added to match mode canvases
hit f9 to toggle UI
AI is no longer a static class, created with each local game, has it's own AISettings.
spliit AI UDIScore to own class.
wip new AISettings stuff