4,871 Commits over 2,068 Days - 0.10cph!
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merged 6837 (6739_unity_upgrade) branch to 6739 (last live commit) to make this branch up to date with release branch and not the latest on main (which was all the wip stuff)
merge from 6739_unity_upgrade
delete PlayerServicesResolver
branched from #6739 and applied Unity upgrade
Removed hardcoded force map rotation warning panel, replaced with hold left shift to trigger.
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Target highlighting fixes
Disable wip quick-hover range finding
Entity parenting.
Minion units now get parented to their spawning unity.
The turn that units are created is now tracked.
Spawner / Minion unit wip stuff
added SquadDatabase.MapHasCustomSquad(mapdef/mapid)
Replaced some missed hardcoded kit ids with the ones in Defines
Jump-to-top league button works
Fix for game mode being set before current mode is cleared down when being pulled into an online match. Needs further testing before releasing.
Starting scrap values moved to career defines.
FixturesGenerator now randomises the career map order per career save.
ExplosionDebris doesn't break if there's no debris children
Fixed scrap man opportunity, remade SO files. (case mismatch between filename and class name)
Scrap man sponsorship text fix
Unit detail cards now show correct scrap icon for repair button.
Hooked up the unit detail card button to actually work.
Unit detail card durability refreshes win using its repair button.
Ignore tab to switch camera views if the chat input is open (tab toggles local/global chat)
Fix tutorial squad version mismatch
set max tilefall count to 2 for dm6
SetFinalImageCompression is now editor-only to fix builds.