6,819 Commits over 2,586 Days - 0.11cph!
unit explosion preview now cycles a mortar unit, hiding it for 1.5 seconds after explosion then showing it again.
added Default.Hat (none) to default CustomisationProfile
voice chat fixes, disabled for now
Avatar plays the emote animation when equipping a hat in customisation editor
hat rotation offset is now applied from the definition
wip avatar hat previewing/editing
avatar editing mode setup
halloween asset pack for testing
setup placeholder unit customisation panel
explosions play on mousehover
Customisation editor starts in a demo map
UICusomisationButton now has hover/clicked events
UnitCustomisationEditorState now listed for the events and handles shit there.
Cust. button prefab update
WIP arena setup and placeholdermesh/mat etc
(warning merge from hell)
base customisation button prefab
tile shader tweak/optim
updated the material and texture to work with the shader
update WIP tile shader for backup
WIP arena part
Fixed bug causing 2nd player's customisation config to be ignored
local CustomisationProfile
client squad editor and matchmaking analytics
CustomisationProfile.Save/Load
replaced squad setup msg with MatchClientInfo which has squad + customisation profile + anything else we might need
added a test explosion debris customisation
UIToast base clases, outcome/promotion toasts now use it.
cleaning unused UI texture
promotion protobuf
client-side promotion toast handling
added CustomisationDatabase.AllDefsOfType()
customisation defs now have a description name field
Removed the player name from the match making server message so people can't abuse the queue.
Reduced kfact from 64 to 32.
gameInstance now stores the match start time, server console outputs game length as part of game close summary
All players get a server chat notification that someone is looking for a match when a player joins an empty queue and there's less than X players connected.
Server messages are now in italics.
Cursor resets to normal mode as soon as a movement order is issued
Usuable unit indiciators are now hidden when holding right mouse to show attack ranges, fixes confusion when a usable unit is in range of an attack
added empty Avatar, Unit, Arena customisation editor state classes, editor mode buttons now trigger entering the correct state.
hooked avatar, unit and arena mode buttons up