branchspaceshooter/maincancel

1,945 Commits over 578 Days - 0.14cph!

9 Years Ago
- More ice level testing stuff
9 Years Ago
- New enemy type now has 100% chance of teleport ability, shoots revenge mortars
9 Years Ago
- Any entity can now be launched as a mortar, and mortar script is addded at launch by the MortarLauncher - Removed specific mortar spikey prefab and replaced with an alternate, generic fast spikey prefab
9 Years Ago
- Mortar stuff refactoring - Ice level enemy trest
9 Years Ago
- Some asteroid room rough tests
9 Years Ago
FOR FUCK SAKE template material for preview
9 Years Ago
FOR FUCK SAKE tile template tweak
9 Years Ago
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9 Years Ago
- More
9 Years Ago
- Started Asteroid tileset / room / flow / archeteype / prefab setup stuff
9 Years Ago
- Reduced chance of bouncers spawning - WIP bouncer rework (bigger, faster and with charge attack (needs wind-up still) - Cocktail launcher now auto not single click
9 Years Ago
- Patchers now fire more aggresively - Reduced amount of cash dropped from crates, but increased chance of cash drops over items/abilities
9 Years Ago
- Bit of BaseProjectile cleanup. If anything goes wrong it's probably this commit. - Barrier/barricade ability now allows the player's projectiles to pass through
9 Years Ago
- Added WallHit delegate to BaseProjectile - Buzzsaw now starts returning when it hits a wall
9 Years Ago
- Added remaining charges display to ability buttons
9 Years Ago
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9 Years Ago
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9 Years Ago
FOR FUCK SAKE set pipe gate collider as convex FOR FUCK SAKE wip glass for pipe entrance
9 Years Ago
FOR FUCK SAKE pipe gate collision
9 Years Ago
- Wall collision objects can now be flagged to be destroyed when the player hits them and they won't bounce off
9 Years Ago
- Buzzsaw now damages turrets correctly - Scaled loot container prefab up 25% to be more visible
9 Years Ago
- Loot tweaks
9 Years Ago
- Fixed enemy teleport effect
9 Years Ago
FOR FUCK SAKE fix static property on rotor FOR FUCK SAKE change room E / rebuilt prefab
9 Years Ago
FOR FUCK SAKE minimap shader
9 Years Ago
FOR FUCK SAKE pipe gate, fixing glow colour/ aqdding force field
9 Years Ago
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9 Years Ago
FOR FUCK SAKE factory prefab fix uv
9 Years Ago
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9 Years Ago
FOR FUCK SAKE modified all the pipe entrance to be bigger !A new pipe piece FOR FUCK SAKE rotorz prefab and room
9 Years Ago
- Fixed a gate lockin problem relating to branched paths
9 Years Ago
- Added some more room debug logging with pretty colours
9 Years Ago
- Added editor-mode gate open/close debug commands to G and H keys
9 Years Ago
- Reduced gate anim controller stats to 2, fixed gate issues
9 Years Ago
- Added example prefab of how to setup a destroyable object (doesn't have visual state for destroyed/damaged though)
9 Years Ago
- Some door/gate cleanup and debug
9 Years Ago
- Halved the lifetime of cash/xp pickups
9 Years Ago
- WIP map / teleport stuff - Pressing C when playing from editor now toggles invulnerability for player - Debug info
9 Years Ago
- Fixed rotors not spinning - Updated rooms/prefabs
9 Years Ago
- Added new project version file
9 Years Ago
- Deleted project version file
9 Years Ago
FOR FUCK SAKE rotorz factorty tile and room, assigning proper door (still need to add the forcefield), setting up spawner, fixing some random stuff
9 Years Ago
- Added colored lines to scene view when in editor to show branch rooms and potential teleporter locations
9 Years Ago
- Changed the way gates/doorways are handled to work with the new DunGen changes. - All gates connected to a room should now correctly unlock when the room is cleared - Added a clickable error log message when a room has doorways with gate prefabs not defined
9 Years Ago
FOR FUCK SAKE base directional light
9 Years Ago
- Added DirectionalLight_Asteroid prefab to Factory1 scene
9 Years Ago
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9 Years Ago
- Fixed error with room update tool
9 Years Ago
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9 Years Ago
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