1,945 Commits over 578 Days - 0.14cph!
- Increased the amount of experience needed to level up
- Boozeburners, patchers and spikey things all now have loot chances
- Crates are no longer guaranteed to drop items
- Added small chance of health orbs to all loot drops
FOR FUCK SAKE hit effect and shader change
- Hit effect flash now has a shorter duration (0.05 instead of 0.1)
FOR FUCK SAKE fix collision from a bad commint
- Moved hit shader effect calling code to a component, EntityHitEffect, and made it a required component of BaseEntityt
- Made the values of hit effect accessible from the inspector
- Added the hit effect to enemy prefabs for area 1
- Patcher glue now is correctly set to destroy on impact
- Set camera shake values to somethig noticeable again on the new camera prefab
- Decreased item hoover range from 200 to 100
- Added a panel to gameplay UI ready to show when you have unspent skills
- Level up panel now correctly shows if and how many unspent skill points are available
FOR FUCK SAKE updating shaderforge
FOR FUCK SAKE tweak material
FOR FUCK SAKE burner and camera prefab for new flame and bloom
- Reverted some random script changes that were causing errors??
FOR FUCK SAKE attempt to fix weird error
- Fixed hidden enemy in 1-1
- Added targetted enemy health/name bar to top of gameplay UI
- Made targetFinder component
- Gave enemy prefabs real Name values
- Skill points are now awarded from level 2 onwards intead of 1
- Added EnemyAbilityManager as a central point for granting abilities, to move away from enemy prefabs controlling which abilities enemies can have
- Reworked some enemy ability scripts to use new system and deleted some old unused ones
- Added AbilityPicker script as a starting point for enemy ability assignment
- WIP shield enemy ability (all booze burners get it at the moment, and it doesn't turn off again yet)
- Enemy abilities now support deactivation and duration timers
- Enemy shield ability values tweaked
- Can now specify a random range for enemy ability durations
- Tweaked enemy shield values
- Reduced booze burner speed slightly
- Lots of enemy ability/manager changes
- Added healing beams enemy ability
- Tweaked values for healing/shielding
- Booze burners and patchers have a 20% chance of picking a random ability to spawn with
- If an enemy gets spawned as "special" and get's an extra ability, it also receives 2x as much health and loot drop chance is set to 100%
- Special enemies now get 4x health up from 2x by default
- BaseEnemyAbility now gets a BaseEntity ref instead of EnemyShip
- Turrets now have a chance of spawning with the Shield ability
- Turrets now have a bit more default variance in firing rates
- Added text to gameplay UI below target health bar to show the name of any ability a special enemy has (Want to look at replacing this with clear ability icons later on)
- Projectile knockback is now disabled by default
- Increased size, speed and travel distance of Buzz Saw
- Made the Bazz Suw placeholder model a bit more glowy
- Rearranged skill tree ability unlock levels/positions via the XML file
- Increased explosion size
- Placeholder explosion debris is back
FOR FUCK SAKE rework the edge filter, effect is now per material rather than layer based
FOR FUCK SAKE tweaked the main shader to work with all the image effect filters
!A highlight effect (per material)
- Pause state work
- Special enemies now get visual effect
- Enemy work
- Started working on a rough introduction area
- Added placeholder Bar tab mission and mission text to Area0
- More mission work for Area0
FOR FUCK SAKE material with glow and mask
FOR FUCK SAKE texture path to mirror the model folder
!A transparent shader
!A bouncer model/texture
- Setup Bouncer enemy prefab with new model
- Area0 work
- Bouncer enemy work
- Area0 work
- BaseMovement now can be forced to use it's entity's forward direction instead of desired forward direction
- Added shaders to forced include (wip fixing something)
FOR FUCK SAKE added missing shader to the loaded shader array
FOR FUCK SAKE tweaked bouncer gloss to make it easier to read
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FOR FUCK SAKE burner glow map and material
FOR FUCK SAKE player ship textures