1,945 Commits over 578 Days - 0.14cph!
FOR FUCK SAKE commented the debug line in the smoke script
FOR FUCK SAKE playership prefab
▍ ▄▅█▋█ ▋▌▍▌▉▌/▄▆▆
▍▉▋ ▆▊▆█ ▉▍▍▅ ▅▊▋▆▆▌ ▋▍▊▋▊▆
▅▊▅ ▇▇▆▄ ▉▍▉▄ ▄▋▍▌▆▊██ ▆▉▉▆▅
FOR FUCK SAKE bouncer trailer
!A trail texture/material
FOR FUCK SAKE bolt prefab and SO
FOR FUCK SAKE level image
!A projectile prefab
FOR FUCK SAKE weapon SO
- Addded flashing GO text/anim to gameplay UI when a room is cleared
- Moved area name text below the preview images
- Level select screen thumbnails are now generated from area definitions
FOR FUCK SAKE low health effect
!A wip UI level selection image
- Forced all damage to the player to be 1 damage again, to see if feels clearer when you're about to die
- Low health screen effect now correctly enables/disables
- Some cam code cleanup
▊ ▊▉█▅▅▋ ▊▍▇▇▄▋▋▋▉█/▊▆▋▉▄▄▊▅█▌ █▋▄ ▋▄▄▉▆▄▋▄ ▍▍█▊▇▊
- Pickup UI for abilities is now coloured blue for utility and red for offensive
- Increased chances of crates having abilities and weapons (prob too high)
- Weapon pickup UI changes
FOR FUCK SAKE tweak cloud
FOR FUCK SAKE rebuild asteroid room
FOR FUCK SAKE darken background and asteroid debris, removed the small forground debris
FOR FUCK SAKE temp change for level selection scene
FOR FUCK SAKE fix goal room block
FOR FUCK SAKE dim star intensity
█ ▄██▆▄▉▋ ▌▌▇▉▋▇▋█▄▆ ▇▋▅▊▉▉▄▌
▉ ▊▌▍▆▋█▋ ▄▉▋▅▄▇▅▋▍█ █▉█▅▍▆▆ ▅▇ ▆█▄ ▄▊▄▊▌▊▊▍ ▍▉█▇▆
- Added quad plasma turret brush to Rotorz
- Added some quad plasma turrets to some factory rooms
- Rebuilt
- Fixed some asteroid room spawn locations that were causing enemies to spawn in unreachable places
- rebuilt prefabs
- Redcued health of asteroid bugs to 1
- BT fix for asteroid laser beam enemy not always starting with smallest sized lasers
- Asteroid enemy tweaks
- Added exit room to asteroid tileset
- Rebuilt prefabs
FOR FUCK SAKE game over scene
FOR FUCK SAKE splash with animated space background...just because
FOR FUCK SAKE adjust gate collision thickness, fixing forcefield not to display
FOR FUCK SAKE change glass center pivot for particle
FOR FUCK SAKE rebuild tile and room
▍ ▌▅▅▅▍▆▌▋ ██▉▊▊ ▉█▍▍▅▉▊▇/█▍▆▄▊▊▉▄
▍▍▍ ▅▉▆▄ ▆▊▋▄ ▊▋▍█▄▆▄ ▆▆▇▅ ▌▅█ ▉█▆▌ ▅▇▉▇▋█
- Added CollisionMask to room gates/forcefields
- WIP collision system improvements to make it less shit and stupid
- new CollisionMask component
- BaseMovement and BaseProjectile can now check CollisionMask component if present
- Barrier ability collision now uses CollisionMask
FOR FUCK SAKE gloss texture to fit new shader render
FOR FUCK SAKE rebuilt room, fixed tile placement
!A level environment light data
!A room
FOR FUCK SAKE update cloud material/ rebuilt room
FOR FUCK SAKE room prefab, gate collision
!A asteroid scene
- Pipe glass windows can now be shot to be destroyed
- Rebuilt factory rotorz + tileset scenes
- Removed the camera zoom levels
- Removed confusing XP stuff from UI
- One item is rewarded after completing a level
- Reduced factory length
- Reduced start shields to 1
- Added aware of player check to bouncer AI behaviour tree to stop them being charged and flying at you as soon as you enter their room
- Weapon clip size can now be set per-weapon (setting it to 0 doesn't require reloading)
- weapon ammo clip and reloading test
FOR FUCK SAKE door socket for industrial structure
FOR FUCK SAKE asteroid material
FOR FUCK SAKE industrial block tile
!A industrial block door brush