branchspaceshooter/maincancel

1,945 Commits over 578 Days - 0.14cph!

9 Years Ago
- Camera lerpspeed is now 10 (same) for gamepad and increased to 50 for M/K - Added a deadzone to outter circle of screen for camera extending with M/K
9 Years Ago
- Title change
9 Years Ago
- Player deceleration tweak (4.5->6)
9 Years Ago
- Town scene cleanup
9 Years Ago
- Camera work for M/K mode
9 Years Ago
- Refactored camera code to make it easier to change behaviour based on input method
9 Years Ago
- Even more UI elements now use the auto toggle UI prompt functionality
9 Years Ago
- Changed Space Bar prompt text to Space Bar instead of just Space so thickos don't get confused by being in space and pressing a space bar
9 Years Ago
- Control select screen rewording
9 Years Ago
- Controls help panel in Town now reflects the current control scheme
9 Years Ago
- Shop can be exited with M/K
9 Years Ago
- Mouse cursor is now set as soon as M/K input is chosen at splash screen
9 Years Ago
- Options screen now works with mouse and has correct prompts based on input type - Escape can now close the options menu (instead of just opening) in either control config
9 Years Ago
- Merged back to main
9 Years Ago
- Split gamepad/kbmouse Poll functions to seperate classes - PlayerShip now adds correct control component at startup based on chosen input type - Changed the way mouse aiming is handled, now more accurate, less shit. - Bit of PlayerShip code purge
9 Years Ago
- Fixed aiming laser bug, moved the code from coroutines to update - Yeseterday's changes from p1
9 Years Ago
- Level exit portal now has keyboard prompts and can be used with Space
9 Years Ago
FOR FUCK SAKE wip alcohol pump FOR FUCK SAKE directional light set normal bias to 0 FOR FUCK SAKE rebuilt asteroid tile set !A wip Fan model
9 Years Ago
- Creeper enemy basic test
9 Years Ago
FOR FUCK SAKE wip alcohol pump !A factory texture
9 Years Ago
FOR FUCK SAKE player plasma projectile FOR FUCK SAKE camera fog offset to match exponential fog !A wip factory asset
9 Years Ago
- Fixed bug with player weapons not correctly reload ticking when fire isn't held
9 Years Ago
- Feedback reporter now prefixes reports with the current contol method
9 Years Ago
- Ability bar button text now displays the correct input button/press text, depending on current input type.
9 Years Ago
- Feedback tool buttons now work with mouse, added prompt toggles.
9 Years Ago
- Added UI input prompt toggles to all town button/interactions
9 Years Ago
- Added UI script that will toggle specified UI elements based on current input method (mk/gamepad) - Added it to Title screen button prompts
9 Years Ago
- Alcohol pump mission now set to show objective arrows after they've been discovered once
9 Years Ago
- Aclohol pump mission placeholder text and disabled location arrows
9 Years Ago
- Setup alcohol pump placeholder as a BaseEntity and mission object - Alcohol pump mission now works - Removed alcohol cloud from pump prefab so it doesn't dissapear when you destroy the pump :) - Added a linear asteroid dungeon archetype - Rebuilt asteroid tileset prefabs
9 Years Ago
- Fixed movement speed modifier that would make the player incorrectly increase in speed after all modifiers expired
9 Years Ago
- New mission SO - Reduced level length of new mission flow
9 Years Ago
- Asteroid tileset scene
9 Years Ago
- Added a placeholder alcohol pump goal ropom to asteroid tileset - Rebuilt asteroid tileset prefabs - Added a new flow for pump mission - Made a placeholder alcohol pump mission prefab - Tidied up Tileset folders
9 Years Ago
FOR FUCK SAKE foreground shader, exposing height variable FOR FUCK SAKE asteroid material FOR FUCK SAKE wip collision to asteroid block asset FOR FUCK SAKE asteroid tileset
9 Years Ago
FOR FUCK SAKE cloud FOR FUCK SAKE subsurface shader to reduce shadow artifact (sss now increase ambient) FOR FUCK SAKE asteroid material FOR FUCK SAKE asteroid light normal bias FOR FUCK SAKE rebuild asteroid tile set
9 Years Ago
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9 Years Ago
FOR FUCK SAKE removing unused plasma projectile FOR FUCK SAKE player plasma projectile (should appear in a better position) !A wip UI mockup test psd/ma file
9 Years Ago
- Added a placeholder start screen before titlescreen, for selecting control type (defaults to gamepad in editor)
9 Years Ago
- Lowered spawn budget in beer tap room - Rebuilt factory prefabs
9 Years Ago
- Is/Was pressed bug fix
9 Years Ago
- Reworked ability input stuff to allow triggering from new multi controller input stuff - Added new keyboard bindings to button set
9 Years Ago
FOR FUCK SAKE ice asteroid model !A ice wip floor block FOR FUCK SAKE player ship laser not to trigger on collision FOR FUCK SAKE WIP asteroid tile set FOR FUCK SAKE camera fog setting FOR FUCK SAKE quality setting, change to no cascade shadow and increased shadow distance
9 Years Ago
- Control work
9 Years Ago
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9 Years Ago
- Game over screen now works with mouse/keyboard
9 Years Ago
FOR FUCK SAKE asteroid asset (collision fix) FOR FUCK SAKE asteroid material (asteroid colour are now fully dependent on the directional light) !A very WIP asteroid prefab test
9 Years Ago
FOR FUCK SAKE scene area1, switched fog from linear to exponential curve FOR FUCK SAKE cloud material FOR FUCK SAKE asteroid material
9 Years Ago
FOR FUCK SAKE removed redundant cloud particles FOR FUCK SAKE cloud particle prefab
9 Years Ago
- Mission select screen now interactable with mouse, can start missions.