1,945 Commits over 578 Days - 0.14cph!
FOR FUCK SAKE WIP boss room
!A factory asset
FOR FUCK SAKE turret gloss
FOR FUCK SAKE turret prefab
- Increased player turn speed from 10 to 20
- moved time slow shield to left trigger while it's temp forced unlocked
- Added a help panel when returning to town for the first time after a mission, pointing out shop and next mission
- beertap wall turrets share a single, room filling spawner. Broke the prefabs on them so that the prefabs keep their own regular spawner.
- Added gates to beer tap room
- RoomSpawner now knows when a room has been cleared of it's spawned enemies
- Added RoomLockin script that shuts any doors in a room until the room is cleared
- Deleted my old placeholder gate
- Beertap rooms and RoomA are now lockin rooms (100% chance for now)
- Pipe gate animation controller state exit times disabled
- Door work
- Changed corridor_gate state IDs and animation controller to remove delays between state changes
- WIP door/gate assingment to rooms and locking off entire rooms via connected doors
- Removed the 4 turret turret from Area1 spawn table
- Increased aggro range of the spikers
- Shitty, temp fix for memory leak. Need to move to using object pooling globally.
- Fixed a material leak in OutlineEffect
FOR FUCK SAKE colorful fx
! camera with fx
FOR FUCK SAKE removed wrong commit
- Mid rework of TT boss fight
- lasers in TT fight now flash for a second (and do no damage to the player) as they turn on to avoid doing cheap damage to player
- Added quick idea description to whitebox scene
- Quick whitebox scene test
- Added spawn location to TT
- Removed some components from TT objects that shouldn't have been there
- Area scriptable object definitions can now be set to not generate a proc level
- Level builder can now handle pre-made levels (like boss areas)
- Added mission and area definitions for Timmy Turrets boss fight
- TT boss fight can now be started from the scene
- Added TT mission to mission generator
- Re added levels to build settings
FOR FUCK SAKE prefab room, adding turret to the beer room
FOR FUCK SAKE factory model
FOR FUCK SAKE factory wall texture/mat
!A factory wall hatch asset
FOR FUCK SAKE factory room prefab start/goal variation
!A wall turret prefab/anim/controller
- FInished first pass of Timmy Turrets gameplay. Needs major code refactor and polish. And art. And probably some balancing too.
- Phase 3 laser positioning anims
- More Timmy Turrets phase 3 code + anims
FOR FUCK SAKE factory room prefab, switch toilet room to goal room (not used for now)
!A alternate start room
- Started coding Timmy Turrets boss fight
FOR FUCK SAKE wip prefab room start B with random location spawn
- Placeholder Timmy Turrets animations for up/down
- Timmy Turrets wip boss fight
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FOR FUCK SAKE tilest with WIP enranceB
- Mission creation now spawns the player at EntranceMissionLocation object if there's one present, otherwise defaults to 0,0,0 (middle of first room in a level )
FOR FUCK SAKE loot texture
FOR FUCK SAKE energy item prefab
- Standalone floor base prefab
- Added a 4 turret floating turret
- Reduced cooldown timers from 15 to 10 seconds
- Decreased the suck-in range of energy batteries so the player has more risk to collecting them mid-fight