branchspaceshooter/maincancel

1,945 Commits over 578 Days - 0.14cph!

9 Years Ago
- Turnspeed 20->15
9 Years Ago
FOR FUCK SAKE WIP boss room !A factory asset FOR FUCK SAKE turret gloss FOR FUCK SAKE turret prefab
10 Years Ago
10 Years Ago
- Increased player turn speed from 10 to 20
10 Years Ago
- moved time slow shield to left trigger while it's temp forced unlocked
10 Years Ago
- Added a help panel when returning to town for the first time after a mission, pointing out shop and next mission
10 Years Ago
- Shope tweaks
10 Years Ago
- beertap wall turrets share a single, room filling spawner. Broke the prefabs on them so that the prefabs keep their own regular spawner.
10 Years Ago
- Added gates to beer tap room - RoomSpawner now knows when a room has been cleared of it's spawned enemies - Added RoomLockin script that shuts any doors in a room until the room is cleared - Deleted my old placeholder gate - Beertap rooms and RoomA are now lockin rooms (100% chance for now)
10 Years Ago
- Pipe gate animation controller state exit times disabled
10 Years Ago
- Door work - Changed corridor_gate state IDs and animation controller to remove delays between state changes
10 Years Ago
- WIP door/gate assingment to rooms and locking off entire rooms via connected doors
10 Years Ago
- Removed the 4 turret turret from Area1 spawn table - Increased aggro range of the spikers
10 Years Ago
- Shitty, temp fix for memory leak. Need to move to using object pooling globally.
10 Years Ago
- Fixed a material leak in OutlineEffect
10 Years Ago
FOR FUCK SAKE colorful fx ! camera with fx FOR FUCK SAKE removed wrong commit
10 Years Ago
- Rework
10 Years Ago
- More rework
10 Years Ago
- Mid rework of TT boss fight
10 Years Ago
- lasers in TT fight now flash for a second (and do no damage to the player) as they turn on to avoid doing cheap damage to player
10 Years Ago
- Added quick idea description to whitebox scene
10 Years Ago
- Quick whitebox scene test
10 Years Ago
- Added spawn location to TT
10 Years Ago
- Removed some components from TT objects that shouldn't have been there
10 Years Ago
- Area scriptable object definitions can now be set to not generate a proc level - Level builder can now handle pre-made levels (like boss areas) - Added mission and area definitions for Timmy Turrets boss fight - TT boss fight can now be started from the scene - Added TT mission to mission generator
10 Years Ago
- Re added levels to build settings
10 Years Ago
FOR FUCK SAKE prefab room, adding turret to the beer room
10 Years Ago
FOR FUCK SAKE factory model FOR FUCK SAKE factory wall texture/mat !A factory wall hatch asset FOR FUCK SAKE factory room prefab start/goal variation !A wall turret prefab/anim/controller
10 Years Ago
- FInished first pass of Timmy Turrets gameplay. Needs major code refactor and polish. And art. And probably some balancing too.
10 Years Ago
- more
10 Years Ago
- Phase 3 laser positioning anims
10 Years Ago
- More Timmy Turrets phase 3 code + anims
10 Years Ago
- Boss work
10 Years Ago
- More boss work
10 Years Ago
FOR FUCK SAKE factory room prefab, switch toilet room to goal room (not used for now) !A alternate start room
10 Years Ago
- Started coding Timmy Turrets boss fight
10 Years Ago
FOR FUCK SAKE wip prefab room start B with random location spawn
10 Years Ago
- Placeholder Timmy Turrets animations for up/down
10 Years Ago
- Timmy Turrets wip boss fight
10 Years Ago
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10 Years Ago
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10 Years Ago
FOR FUCK SAKE tilest with WIP enranceB
10 Years Ago
- Mission creation now spawns the player at EntranceMissionLocation object if there's one present, otherwise defaults to 0,0,0 (middle of first room in a level )
10 Years Ago
FOR FUCK SAKE loot texture
10 Years Ago
FOR FUCK SAKE energy item prefab
10 Years Ago
anim
10 Years Ago
- Standalone floor base prefab
10 Years Ago
- Added a 4 turret floating turret
10 Years Ago
- Reduced cooldown timers from 15 to 10 seconds
10 Years Ago
- Decreased the suck-in range of energy batteries so the player has more risk to collecting them mid-fight