branchwiseguys/main/Missionscancel

109 Commits over 31 Days - 0.15cph!

7 Years Ago
Warnings cleanup
7 Years Ago
Info messages wait until any open UI overlays are closed
7 Years Ago
Standardise the fail messages
7 Years Ago
Delivery missions give an additional payout to reimburse the mission runner for the item's value.
7 Years Ago
Fixed NRE on exit
7 Years Ago
Added shared context to missions so tasks can pass information between them. Delivery tasks now check that the player still has the item they were assigned to acquire.
7 Years Ago
Fixes issues with triggering mission failure during mission task activation. Some other sanity checks.
7 Years Ago
Task definitions seem to need to be in files of the same name, like MonoBehaviours, to be attached correctly in the inspector (mission ScriptableObjects need tasks attached).
7 Years Ago
Merging in idle fix.
7 Years Ago
Mission task work
7 Years Ago
Acquire item task working
7 Years Ago
All existing mission stuff working, but delivery missions need more code to be completable.
7 Years Ago
Merge in Mission Definition changes since they turned out pretty well.
7 Years Ago
Some delivery mission stuff
7 Years Ago
Add profiling
7 Years Ago
Emergency calls summon the cops
7 Years Ago
Different UI for emergency calls. Doesn't do anything yet.
7 Years Ago
Minor nav arrow rules edit
7 Years Ago
Arrow scale tweaks. Highlighting for current mission task.
7 Years Ago
Various mission tweaks
7 Years Ago
Set mission time in real time, so it's game speed independent. +Some time UI changes.
7 Years Ago
Mission time info in the main HUD, and other mission tweaks
7 Years Ago
Got menu buttons working and added mission info button
7 Years Ago
Payphones have a light
7 Years Ago
Fixed event expired issue
7 Years Ago
Clear scheduled mission events when the objects are destroyed. Stops mission ends firing for discarded missions.
7 Years Ago
Mission regen changes for payphones
7 Years Ago
More payphones, less mailboxes. Made them 50/50.
7 Years Ago
Active mission UI work
7 Years Ago
Reduce nav arrow min vis time
7 Years Ago
Add `long` support to RPCs
7 Years Ago
Time remaining moved from being per-task to per-mission. Plus some other mission work.
7 Years Ago
Hysteresis for the nav arrow
7 Years Ago
Initially spawn NPCs without staggering them. Prevents long-running choppiness at server start.
7 Years Ago
Code fixups
7 Years Ago
Fixed the last mission not disappearing from the mission list
7 Years Ago
Missions get removed when the player accepts them
7 Years Ago
Complete missions, get money.
7 Years Ago
Fixed the cash getting method. Previously it would return a max of one of each note type.
7 Years Ago
Minor edit
7 Years Ago
Actually fixed NetworkSimulator buffer issues properly (I hope). No more client spewing errors
7 Years Ago
Fixewd bug with copying memory streams that was breaking my NetworkSimulator
7 Years Ago
Mission failure on character death
7 Years Ago
Mission UI work
7 Years Ago
Fixing some errors in Server mode. Removing orphaned meta files from the recent merge.
7 Years Ago
Fix warnings about "SendMessage cannot be called during Awake, CheckConsistency, or OnValidate"
7 Years Ago
Unity 2017 upgrade
7 Years Ago
Disabling all outline glow FX until the Unity bug is fixed
7 Years Ago
Minor edits
7 Years Ago
Fixed mouse in payphone UI.