branchwiseguys/main/Missionscancel

109 Commits over 31 Days - 0.15cph!

7 Years Ago
Payphones have a collider + enter the prop KD tree correctly
7 Years Ago
Mission UI stuff
7 Years Ago
UI work
7 Years Ago
Working on mission info HUD thing
7 Years Ago
Arrow edits
7 Years Ago
Arrow is better, faster, smoother
7 Years Ago
Minor tweaks
7 Years Ago
Nav arrow is cooler
7 Years Ago
Mission navigation arrow thing
7 Years Ago
Payphone interaction fix
7 Years Ago
Mission instance data gets to the client
7 Years Ago
Close the payphone interface entirely when accepting a mission
7 Years Ago
Mission task target work
7 Years Ago
Restructuring mission tasks
7 Years Ago
7 Years Ago
Mission task work in progress. And adding mission target indicator to the game map
7 Years Ago
Map button wasn't working. Added it.
7 Years Ago
Camera fix, getting settings back to how they were
7 Years Ago
Various mission work
7 Years Ago
Attach mission instance to the player that's doing it. Don't think the Mission Manager actually has to care what missions are active. There is some chance of double-ups if missions have no central controller but this can be handled by careful success/failure states (if someone else completes your hit mission you'll still "win" it).
7 Years Ago
Working out a framework for running missions, somewhat based on Bill's original work
7 Years Ago
The second fix.
7 Years Ago
The first of the promised "fixes"
7 Years Ago
Mission accept/decline and other mission work. Needs a couple of fixes.
7 Years Ago
Merging glow effect back into the mission branch.
7 Years Ago
Central mission manager work. Payphone mission lists expire and update, with missions changing every few hours.
7 Years Ago
Better way to handle phone numbers for missions. Global list, guaranteed unique + out of range protection. Still need to integrate with payphones.
7 Years Ago
- WorldTimeManager init order fix. Previously when in editor, two WorldTimeManagers would get created, breaking things. Also added protection against this. - WorldTimeManager repeating schedule fix. Sometimes events were getting rescheduled such that they'd be scheduled for the same day by mistake, ending up in the past and never triggered. - WorldTimeManager removed check every update for expired events, instead preventing events from being created in the past in the first place. Events that fire are removed, so none end up in the past.
7 Years Ago
Merging fixes and stuff.
7 Years Ago
World time merge
7 Years Ago
Going to move some stuff into a mission manager
7 Years Ago
Making sure mission numbers don't repeat on the same phone
7 Years Ago
Payphone mission list UI now showing the actual list for that phone
7 Years Ago
Mission list UI basics
7 Years Ago
MIssion list works in CLIENT+SERVER mode
7 Years Ago
Mission list appears on the side of payphones
7 Years Ago
Making the payphone UI nice with quick keyboard controls etc
7 Years Ago
Remove debug print
7 Years Ago
Input fix
7 Years Ago
Mission UI work.
7 Years Ago
Using AsyncRequest in the payphone UI for cleaner async networking. Gets mission details from the server.
7 Years Ago
Networking for the payphone
7 Years Ago
Added keyboard controls for payphone UI
7 Years Ago
Phone + mission work.
7 Years Ago
7 Years Ago
More phone UI work
7 Years Ago
Added mumbles (Freesound CC0, edited)
7 Years Ago
Phone interface work
7 Years Ago
Added phone auto (CC0 licenced from Freesound, with some cutting and cleaning up)
7 Years Ago
Made a basic (non-functional so far) payphone interface