262 Commits over 61 Days - 0.18cph!
Death screen functionality work. Also updated SteamClient.Avatar to use the new Facepunch.Steamworks system, but I'm just using character type images on the death screen spectate info for now instead of real Steam avatars, as we'll need to work out how to use avatars nicely with the async way they load.
Death overlay screen looks like the new spec. Not functional just yet
Fixed more spectate text issues.
Fixed spectate info showing up when it shouldn't be
End of round overlay all working
Added basic end of round UI
Death overlay UI fully working
Death overlay screen UI complete
Handling pushing static ui when it already exists on the stack
Merge 2018.3 stuff from Main.
Fix errors on PlayerHUDController when in server mode
Merge my changes into branch
Moved LocalNetworkUser checks into the base class instead of the client-only side. Fixes errors and will mean less #if flagging.
Inventory shows selected item info
Updates to the inventory UI
Bug fixes. Cleaning up properly when moving back to the main menu.
changed background on character select
UI now exists in its own scene for easier access.
More nav stuff, hud pretty much working as it should.
Configured HUD input events.
Can now get to the game...
Removing navcontroller v1
Almost transitioning to game now