8,451 Commits over 2,131 Days - 0.17cph!
last glass update lods + car
HUD layout / design tweaks
Added new unity post stack, WIP post/TOD revamp
Switched to linear color mode
Modifying input rate cheat checking. Less false positives from server hitches. Also fixed networkuser issue.
Updated project version file
Updated camera settings. Glow visible from a distance.
Unity version bump to 2017.1.0f1. Engine bug with the glow effect is fixed so brought that back.
Undo AI folder rename since it broke the AI
Rename and removing a temp file only
Add outline shaders to always included shaders list
Notifications no longer sent globally.
Fixed some UI buttons that are fucked up.
Removing valid check helps console speed a little bit and as far as I can tell it's always valid. The call to input.update is still weirdly slow on slower, shared Amazon servers, sometimes randomly taking many ms. But the method's already about as simple as it could get.
Removing orphaned temp.meta and debug.meta from the prison branch.
Server console updates accounted for a seriously large portion of server time. Made updates much less frequent.
Fixed container ref being null when last item gets used up
Better serializing / sync of crimes to client.
Removing my temp profiling
Temp extra profiling in console. Will remove later. Also doubled auto save time to 10 mins.
Add console redraw profiling.
Do the SteamServer update tick actually in Update rather than in an InvokeRepeating copy. The problem with InvokeRepeating was that if the framerate tanked, InvokeRepeating just queued up, so at low framerates instead of getting less SteamServer .Update calls, we were getting 10,20, whatever per frame, tanking things even further.
Also going by the recommendation in the Facepunch.Steamworks.Server code here to call update "at least once every frame".
Mission option instances return their phone numbers to the pool.
Merging in my server performance work so far.
Major improvements to my CharacterState and InputMessage reuse code.
Clamped prison sentence, added release all console command.
Fix input issue in CLIENT+SERVER mode
Minor edits. Rebuilt protobuf proj.
Turning interp clock debug off