8,451 Commits over 2,131 Days - 0.17cph!
Get in trouble for hurting characters
A bunch of refactoring etc re character health
Decoupling hit damage from hit force
some jail assets + furniture updated
fixed fisting animations when walking / running
Fixed ClosestPoint warning
Jump on top of someone's car, crouch down, and punch it until it explodes
Positioned punch damage sphere
Zones now keep track of what gangs are selling drugs in them and the controlling gang.
Drug zones get displayed on the map.
Basic fists damage working + extra stuff
You don't really need to aim down sights... of your fists
NPCs slow down when going to get drugs, if they were previously running
Merge trunk latest into Drug Sell Zone branch
Merge drug sell zones into trunk. Will need a UI update that I'll do in a minute...
Gang emblem sync fix? Need to test.
Made the player collider skinnier so you can get up and punch more convincingly
No more pistol in fists worldmodel
Assigning root motion node to root transform on anims
Networked fists. Player's fists now live in a tiny fist container
Fists viewmodel in the right spot
Handle missing params that the fists don't have
Gang members emblem should appear next to their name now.
Moved character model scripts out of testing. We've been using them for months, I think they're official now.
Held items get cleared properly on the ViewModel and WorldModel
Removed no-longer-used objects in bootstrap+ version update file that didn't get in last time.
Update project version to 2017.1.0f2
Updated Facepunch.Steamworks DLL to the latest version. Server.update not longer takes a lot of CPU.
fisting viewmodels and third person animations