8,451 Commits over 2,131 Days - 0.17cph!
Fixed building culling bug.
Added border nature stuff.
All props now use kdtree system.
Island materials added. Blocks cut out meshes.
added multi-directional jumping animations
added flinch animations
normalized movement blendtree for the playermodel
zeroed out the root object on "blank_rig"
zeroed out the rotations on the bip01 bone
added 3rd person animations for character holding rifle
added some code so the camera smoothly follows a target ( useful for when I make videos )
Added new building system.
removed old building stuff
added 3rd person animations for character holding a pistol
added look up /down animation layer
added looking up /down animations for the character model
tweaked the walking animations
created the wiseguy basic movement ( 8-way walk/run)
added basic code to drive the movement animations
More additions to building system. Looking at getting a live preview of changes + refactoring building runtime.
updated warehouse and prefab
added warehouse and shader
Still a fuckabout to edit but better...
Trying something different out with building editor.