8,451 Commits over 2,131 Days - 0.17cph!
Added buildingobject LODs
modified rowhouse mats and mesh
Rectangular lots, a few tweaks.
Fixed some bugs, moved tools around.
forgot to commit these materials
added ADS animations for the viewmodels
updated the scale of all 3 viewmodels ( m4 / mac10 / pistol ) pt2
updated the scale of all 3 viewmodels ( m4 / mac10 / pistol )
Going home. More hacky VM shit.
Sway is much better, now rotates around a set pivot.
ADS much better. Sway pivot...
Tried something with look angles. Did't really work.
Fixed a few bugs with server NRE + group change bugs.
updated all of the m4 viewmodel animations so they're scaled properly
Broke some shit. Looking at shadow optimisation.
updated camera and moved the scene to gamma
Fixing a group switch bug.
scaledown m4 viewmodel
character rigged
updated test_viewmodel scene to include 3 weapons pistol/mac10/m4
mac10 vewmodel
added running / walking animations for the pistol and m4 viewmodels
Fixed a lot of death / respawn bugs. Started on util for VM placement.
Removed old building system.
Fixed bug where guns take wrong amount of ammo from inventory
repositioned the left arm on the m4 view model (it doesn't take up as much screenspace now)
made the muzzleflash/shell ejection use World space coordinates.
fixed some code with prefabs that had the ParentToBone not parenting correctly.
viewmodel animations and sounds for the pistol weapon
Plugged in anim events and moved stuff to correct folders
Switching over iron sights.