8,451 Commits over 2,131 Days - 0.17cph!
Scoreboard only visible when tab is held down, bg blur
Scoreboard branch merge into Main
Fixing a general bug with ready player selections
Better performance, scoreboard reuses entry instances
Don't need these csproj files in source control
Destroying scoreboard stuff better between refreshes
Sending scoreboard data from server
Changes to interactable events
Working on scoreboard getting proper team data from server. UserStats don't actually need to sync to clients all the time - can just get that info with the scoreboard data.
Remove item pickups and ragdoll corpses at end of game rounds
Carryables now use new interaction
Implemented some generic interactable components
Buttons now work properly again
Refactoring refactor of a refactor
Add kills to stats + fixes
Sorting out events. Maybe the difference between being destroyed and dying.
trying something different
Work in progress. Mostly just moving some things around in this commit.
Some data actually showing on the scoreboard
Set latency and reset stats
Moved stuff out of NetworkUser deserialize that shouldn't be called so often
Adding user stats to sync between clients
Quick change on interaction
Interactions are now serialized, need testing.
Interactions, interaction events, interaction HUD elements