repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

8 Years Ago
Fix another briefcasey issue
8 Years Ago
Changed GamePhysics calls to match Unity defaults on the same calls, for QueryTriggerInteraction. Fixed fists not working.
8 Years Ago
Fix for Paul's updated briefcase being a briefcase for ants.
8 Years Ago
Merging in Bill's cash branch
8 Years Ago
Fixed a couple of places where I checked .price on cash without checking the amount
8 Years Ago
PersistentPerson and gang stuff
8 Years Ago
cash is now $1
8 Years Ago
Removed references to old money items.
8 Years Ago
Cash changes
8 Years Ago
Set the local player in NetworkUser
8 Years Ago
PersistentPerson work that might actually be OK
8 Years Ago
Working on a PersistentPerson thing for persistent shared character data for AI and humans
8 Years Ago
Turned What's New back on
8 Years Ago
Refactoring some of the easy stuff
8 Years Ago
Blah blah, refactoring character
8 Years Ago
Mainly refactoring inventory to simplify
8 Years Ago
CanHoldItemNow/CanBeHeldNow refactor
8 Years Ago
OnDirtyEvent for held items
8 Years Ago
Missed saving a couple of files in the previous commit
8 Years Ago
HeldItem stuff. Not sure this is a good implementation here, but it works.
8 Years Ago
Various character refactoring
8 Years Ago
NetworkUser work. Has some issues
8 Years Ago
NetworkUser stuff
8 Years Ago
Input stuff
8 Years Ago
Working on input changes. Going to make a shared base class for player inputs. Just split into Server/Client for now.
8 Years Ago
Rename character owner to character so it's no confusing re ClientOwner
8 Years Ago
Moving things around
8 Years Ago
Trading
8 Years Ago
Motor fixes
8 Years Ago
8 Years Ago
8 Years Ago
Mission user
8 Years Ago
Eye direction
8 Years Ago
More interactable stuff
8 Years Ago
8 Years Ago
NPC Interactable
8 Years Ago
Interaction
8 Years Ago
Various stuff
8 Years Ago
Another rename
8 Years Ago
Renaming things
8 Years Ago
Fixed motor init
8 Years Ago
Visual sets
8 Years Ago
Model and hitbox for owner and proxy
8 Years Ago
Merge latest from Main
8 Years Ago
Character motor
8 Years Ago
SetCharacterMode
8 Years Ago
PersistentPerson cleanup + more
8 Years Ago
Seeing if I can get rid of the necessary reference to the persistent side of a character on the client entirely. Seems promising.
8 Years Ago
Refactoring for persistent player stuff
8 Years Ago
Cleaning stuff up