8,451 Commits over 2,131 Days - 0.17cph!
Fix another briefcasey issue
Changed GamePhysics calls to match Unity defaults on the same calls, for QueryTriggerInteraction. Fixed fists not working.
Fix for Paul's updated briefcase being a briefcase for ants.
Merging in Bill's cash branch
Fixed a couple of places where I checked .price on cash without checking the amount
PersistentPerson and gang stuff
Removed references to old money items.
Set the local player in NetworkUser
PersistentPerson work that might actually be OK
Working on a PersistentPerson thing for persistent shared character data for AI and humans
Turned What's New back on
Refactoring some of the easy stuff
Blah blah, refactoring character
Mainly refactoring inventory to simplify
CanHoldItemNow/CanBeHeldNow refactor
OnDirtyEvent for held items
Missed saving a couple of files in the previous commit
HeldItem stuff. Not sure this is a good implementation here, but it works.
Various character refactoring
NetworkUser work. Has some issues
Working on input changes. Going to make a shared base class for player inputs. Just split into Server/Client for now.
Rename character owner to character so it's no confusing re ClientOwner
Model and hitbox for owner and proxy
PersistentPerson cleanup + more
Seeing if I can get rid of the necessary reference to the persistent side of a character on the client entirely. Seems promising.
Refactoring for persistent player stuff