244,577 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Removed deprecated terrain shaders Added Material Keyword Cleanup tool; will execute in a few hours
10 Years Ago
Removed override keywords from standard-terrain; so it doesn't upset unity shader compiler TerrainTexturing now passing TerrainMeta instead of terrain to PVT_Param
10 Years Ago
some tweaks to the turn in place animations
10 Years Ago
added some code to show the player shuffling his feet when he's turning on the spot (we've finally achived NEXT GEN status !!)
10 Years Ago
backup
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10 Years Ago
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10 Years Ago
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10 Years Ago
setup the gib script so it points to the correct gib special fx
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10 Years Ago
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10 Years Ago
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10 Years Ago
Windows Build 462
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10 Years Ago
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10 Years Ago
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10 Years Ago
fixed a bunch of errors with the viewmodels missing some animations
10 Years Ago
merge from main
10 Years Ago
- Fixed CAI_LeadBehavior, Alyx is no longer standing around being stupid - Commented warnings about "Cannot update control point %d for effect '%s'", occours with ghost_effect - No need to warn about clamped eye angles, only with developer > 0 now, Issue #1898 - Added more validation for packets (prevents one of the ddos methods) - Added GM:AcceptInput(ent, input, activator, caller, value), equivalent behavior of ENTITY:AcceptInput - Fixed player model without physics crashing the game when a ragdoll was created - Merged LuaJIT bug fixes from master branch and fixed GMod's special table.insert to support JIT - New NWVars are back, time for more testing
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
optimized the building destruction special f/x
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
Fixed cliff rotation
10 Years Ago
Ref renders for blendshapes for Alex.
10 Years Ago
Fixed some missing references in BuildingTest
10 Years Ago
Merged ammo counter
10 Years Ago
Old save compatibility (for BuildingTest)
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10 Years Ago
OSX Build
10 Years Ago
Char05 mesh combined.
10 Years Ago
merged to trunk
10 Years Ago
Char02 new blendshapes and combined mesh.
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10 Years Ago
OSX Build
10 Years Ago
AttributeEditorWindow improvements
10 Years Ago
Scene didnt go through
10 Years Ago
Getting the material from TerrainConfig in TerrainTexturing Fixed missing terrain material in TestLevel
10 Years Ago
Removed unused textures
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10 Years Ago
OSX Build
10 Years Ago
Bakes bakes bakes
10 Years Ago
Added Igor lose anim
10 Years Ago
SpeedTreeCleanup: Fixed some special cases
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10 Years Ago
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10 Years Ago
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10 Years Ago
Char01 now with blendshapes.
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10 Years Ago
OSX Build
10 Years Ago
- Removed some rocks from 1-1 to make flying through areas easier - More rough work on 1-2
10 Years Ago
WIP court collision
10 Years Ago
Missed this file