244,577 Commits over 3,898 Days - 2.61cph!
working on drill space ship
Simplified ammo system under the hood
Ammo display counter
Merge from terrain-improvements
Protocol++ (network + save)
Fixed some dedicated server compilation errors
- Changed enemy layers so they're not hit by outline effect
re-exported Igor rig & problem anims
- 1-2 work
- Added Megan's placeholder Booze Burner model to the prefab
- Tweaked Booze Burner's stats
new tracer effect
lowered rate of fire for some weapons
Added padding to bridge terrain adjustment
Hide blueprints when looting
Can drop items by dragging them outside of the inventory
Increased minimum river length and overall river count
Fixed that discarded rivers would block other rivers
Assigned the collision mesh overrides to foundation, foundation.steps, foundation.triangle to use the custom collision meshes made last week
Fixed smoe missing materials
Switched road pathfinder to von neumann neighborhood for more road wobbliness
Road / bridge analysis improvements
Better lakeside / oceanside / beachside topology generation
replaced fps.graph with perf
setting perf to 2 will show more details
Verify vertex is forward-facing before adding it to the river mesh (fixes more overlap cases)
tweaked rail texture on wild west rail
Updated Igor smash anim, added clips
UnityAnalytics event with frame timings