243,650 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Just scene and TOD tweaks
zon
10 Years Ago
AITarget once again uses a constructor.
10 Years Ago
Rock fixes, prefabs, tree tweaks.
zon
10 Years Ago
Converted Option to a struct.
10 Years Ago
Backup
zon
10 Years Ago
Tried to make AISense more shallow.
10 Years Ago
improved the 3rd person running w/ rifle animations. They look much more natural now.
10 Years Ago
Added WIP Ape lose anim (source)
zon
10 Years Ago
AIDanger are now cleared every update.
10 Years Ago
Started working on a game upload dialog to select which game you wish to update.
10 Years Ago
[racer] Started working on post-race stuff.
10 Years Ago
Increased screen base brightness range.
10 Years Ago
Giant satellite generic door texture
10 Years Ago
Backup
10 Years Ago
textured rings, baked lightmap on railings and bolts, textured, working on play surface, unwrapped all elements
10 Years Ago
Latest scene
10 Years Ago
Added tool to embed asset inside other asset Serverlist progress Localize component now adds to phrases Updated phrases
10 Years Ago
Giant satellite polish - near final visuals
10 Years Ago
Added new scene template
zon
10 Years Ago
Temporarily disabled distance from center and elevation data in NPCSurvey.
zon
10 Years Ago
RemoteLog.IsReady not longer crashes without a RemoteLog singleton.
10 Years Ago
Added a UI canvas to test court scene, updated shots for backhand volley
10 Years Ago
Nuked all rock assets, reimporting from cleaned up sources.
10 Years Ago
Fiddled in the new sand texture because the old one is killing me
10 Years Ago
Megafiers xbox fix
10 Years Ago
Added verification (+ fallback) of the set terrain resolution to the terrain generator
10 Years Ago
[racer] Finished car collision resolution.
10 Years Ago
Furnace more expensive, torch default item, removed leftover common blueprints from loot tables
10 Years Ago
Shader GUI fixes
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Merge from procgen4
10 Years Ago
Merge from main
10 Years Ago
Tweaked heightmap parameters
10 Years Ago
Updated Trainer_backhand_volley_stretch & anim event position
10 Years Ago
Tweaked checksum calculation
10 Years Ago
[racer] Basic car collision detection and response, although response needs improvement.
10 Years Ago
Added `RectF.GetCorners()`.
10 Years Ago
Tweaks menu wip
10 Years Ago
Tweaked dune noise Tweaked hill frequency and amplitude Tweaked forest frequency and size in the arctic and arid biomes Slightly reduced size of the arid biome
10 Years Ago
StandardBlendMaskShader: added separate UV transform for blend-mask/height map
10 Years Ago
Made Elvis runs slightly more responsive
10 Years Ago
Made serve idle loop for elvis, switched serveBounce to a trigger, wired up Elvis serve idle
10 Years Ago
Sleeper screen
10 Years Ago
Finished implementing `Mathf.LinesIntersect()`.
10 Years Ago
Fixed games not updating correctly.
10 Years Ago
Fixed necessity for `base.OnUpdate()` to be invoked in classes extending `GameBase`, whereas `base.OnRender()` is purely optional.
10 Years Ago
Made a better generic rust texture for blend layers
10 Years Ago
Grooming in-game screens
10 Years Ago
various source files I forgot to check in.
10 Years Ago
Merged changes from main