243,670 Commits over 3,898 Days - 2.60cph!
Decision.State now works with AITarget.
Merged changes from main.
Removed unsafe keyword from noise fallback
Added more details to the managed noise fallback exception
Improved native noise failure detection
Added safemode argument (boolean)
added an animations for the player bandaging his arm (1st and 3rd person)
Fixed bug with DropToGroundLookAt
Added LootContainer
Refactored code for radial spawners
Updated WIP Ape lose anim (source)
Added Ape forehand & backhand volley anims
Death screen
Multiple sleeping bag spawn buttons
Sleeping bag timers
Sleeping bag names
Life stories boilerplate
Started writing a resource registering tutorial.
Got a good majority of the major networking code done.
Reduced AIHandler time out.
added cuts to main court to have metal segments, textured main court surface
- Moved Unit Color Palette files into their respective Unit folders
- Fixed PlayerUnitControls / Unit selection/hover issues
- Tweaked Player a bit, now spawns in a sensible position and checks distance to ground before jumping to the player's tribe
- Added RenderSettings.fogLevel to Biome.Season settings
- Renamed IMouseInteractible to IMouseInteractable
- Renamed "button_clicked" to "on_click" in IMouseInteractable
- Tweak all UnitAsset scale variations
- Some Unit cleanup
- Renamed ActivityManager -> ActivityLogger
- Tweaked SceneSaveHook to avoid Test scenes being dopped into Build Settings or game_scenes.txt
Ops, increased AISense distance interval a bit.
Updated UnityEngine.UI.dll path for Unity 4.6.1
Corrected NPCSteering profiler label.
Final fix for web builds?
checking in shotgun with material and textures
Fixed error when building for Unity 4.
Fixed web player build errors, console is more rigorously disabled in web player.
New API version for debug builds.
New API version for debug builds.
`RestSharp.dll` in `Assets/Plugins` is now removed during web player builds.
NPCLocomotion now rejects invalid movement goals.
GenericSpawn system for radtowns
Fixed web player builds failing due to a reference to `RestSharp.dll`.
Reduced GC allocations by NPCSteering.
Debug builds now specify API version `b07f10a5-f4f9-466e-81df-a0e6b82a5d05`.
Updated `Unity\DevKit\Assets\Plugins\ICSharpCode.SharpZipLib.dll.meta`.
Fixed incorrect game package location being used when uploading.
Connection status screen, disconnect, retry
Ball list now excludes out of play balls
Applied new dirt coloring to cave prefab
Updated dirt coloring under decor rocks
Protocol++ (network + save)
Merge from radtown-prefabs
Added terrain anchor generator
Fixed TextureToColor yielding incorrect results
Fixed terrain modifier generator ignoring splat edge fade
Updated radtown scenes
Updated radtown prefabs
Pressing submit on login dialog will attempt login. Added close button to upload dialog.