242,872 Commits over 3,867 Days - 2.62cph!
More server profiling
Changed how AI ticks to better ration timings
Added gamepad trigger support required for Xbox
Fixing players not being able to walk through open doors
Changes to camera path needed for b14
Merge branch 'deploy' into ovr
Merge branch 'master' into ovr
Documentation updated during deployment build 6950620a-eb79-4a91-8ca5-de6bb7ffbf9a.
Documentation updated during deployment build 6950620a-eb79-4a91-8ca5-de6bb7ffbf9a.
Merge branch 'master' of github.com:Facepunch/arcade
[platformer] block goes to next phase when all sides pressed (doesnt do much yet)
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation updated during deployment build e857e0b0-ec90-48c0-a34f-19cf220ef029.
Documentation updated during deployment build e857e0b0-ec90-48c0-a34f-19cf220ef029.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Don't kick for different manifest, but print a warning in the console so everyone is aware that the versions are different
Fixed NRE in ConstructionRenderer.UpdateMaterial
Fixed save load spam
[platformer] blocks try not to move a direction they cant
Added models, textures, and prefabs for human and chicken meat
[platformer] added spike sprites, started subclassing Block
Created abstract HEM classes to start generating floors proper and cool innit.
Re-applying changes - hopefully for real this time.
Undoing changeset that turned everything into empty files - gj @plasticscm
Fixed OSX errors and warnings
Updated OSX library
Added whale jump source file
updated whale game asset with skinned version, added jump anim
finished jail building, starting on rackets building, added wooden framework
Added native texture allocation, meant for optional dxt compressed cache
Removed native pre pass render (deprecated)
Added native pre pass readback and async histogram computation
Updated Windows 64 and 32bit DLLs
Updated TOD
Campfire prefab tweaks
Making a stripped down HEM implementation to use for rooms.
Merge branch 'master' of github.com:Facepunch/arcade
Attempting to improve shot returns - fixed move position for smash
Started work on a first person controller that can interact with cabinets.
Completely disabling water reflection (big perf issues)
Clearing m_PreloadedShaders because it crashes Unity on the build server
Fixed null ref in filmingcontrol
Added ape metas and added test rigged character to anim viewer scene
Added Water-Ocean shader (copied from Water)
Fixed filming setup in Alpine
loot crate optimization and fix.