242,855 Commits over 3,867 Days - 2.62cph!
Screen reflections now show individual pixel LEDs.
Corrected the screen reflection scale.
Re-implemented OVR support.
Removing broken things
Restoring compatibility with the current server version
Queue and spread conditional model updates
Subtracting from the subtractive satellite dish commit
Alright fuck you unity. Not including any 32 bit libraries, going to copy them over manually instead.
Lets disable 32bit libraries completely in the editor
Removed unused reflection map.
Getting rid of 32bit so files we don't use
Added a deferred implementation of the screen reflection shader.
Fiddling with dll meta files again
Fixed the weird artifact that let you see screen reflections on surfaces facing away from the screen.
Just making sure SkyDome is saved with optimal settings.
Set games for all the cabinets in GameTest.unity after they were forgotten by the change to a new game source system.
Fixed up the screen reflection shader to reflect changes to the unity standard shader.
Fixed quickbursh eraser. Issue was that ctrl+x getkeyup was registered twice for each hit. I just added a button repeat timer threshold.
Added proxy methods to CabinetBase to access internal members of GameBase.
Removed self init in Start from WeatherController
Stopped WeatherController init-self
Fixed wrong mesh in cliff01 prefab
Reverted some accidental string refactoring in other scripts.
[platformer] blocks dont switch direction as often
Backup commit. Scene stuff and new trees.
Spiral now has equidistant nodes.
added particle system for various leaves blowing.
added smoke puff to several of the footsteps.
Changes to the building system.
- Fixed last few issues with UnitView/HumanUnitView changes.
- Rexported a lot of assets to fix inconsistencies.
- Setup arid/tropical/temperate/arctic human races.
- Removed Eye coloring from UnitAsset settings
- Updated all the prefabs ever
Updated RustNative information (we probably need to review this info for all dll/so/dylib)
Added SetupPrefab hepler func to UnitView.
sandstorm textures / sounds / script / prefab
Organized the monument assets in a somewhat future-proof fashion
Added DisableMaterialImport asset processor
Fixed my scale issue, it was my error from this morning. Pivot error was throwing the scale out ingame =/.
Making proper windows and doors instead of bodging them with cubes.
Lighthouse fixing, scale and uv issues still to fix.
Updated lighthouse max file, more fixing still not 100% right.
Physics layer adjustments for less client and server lag
Testing new hit mechanic by checking ball pass point slightly infront of player
Can now force animator into the serve idle state
Server performance enhancements
Added gamemanifest check in SelfCheck