userFlaviencancel

379 Commits over 121 Days - 0.13cph!

13 Days Ago
Merged main into electricity_power_fixes/2/doorcontroller
13 Days Ago
Door controllers now pulseable like before by buttons or pressure pads to quickly open/close a door
13 Days Ago
Fixed door controller not deployable on shelter doors
14 Days Ago
Fixed door controller IO UI overlapping doors interaction UI
14 Days Ago
Fixed Water Purifier missing deploy guide
14 Days Ago
Naming, cleanup, codegen
14 Days Ago
Naming, moved things around, removed unused code
14 Days Ago
More wire tool refactoring, the OnInput method mainly
15 Days Ago
Updated wire materials, fixed the weird reflection on directional materials
15 Days Ago
Refactored colored IO lines prefab spawning
15 Days Ago
Null check in RPC_DoPair
15 Days Ago
Toast instead of chat message when attempting to pair a door you aren't authed on
15 Days Ago
Merged wire-culling into wiretool_fixes2
15 Days Ago
Fixed colored wires reverted to default color when clearing one of their segments
15 Days Ago
Cleaned up and refactored wiretool color pie menu
15 Days Ago
When 'Power In' gets powered, if 'Close' is powered as well, close the door
15 Days Ago
Detect nearby explosives detonating, assigned a different power value to each explosive tier
16 Days Ago
Fixed doors going crazy when spamming power into door controllers, we now discard actions if the door is busy
16 Days Ago
Tweaked wooden shop front door controller socket position
16 Days Ago
Fixed high wooden gate and both hatches double door controller deployement
16 Days Ago
placeholder model and icon
16 Days Ago
Baseline, added new prefabs and placeholder assets
16 Days Ago
Set the chat input field character limit to 128, as we truncate messages to this length before sending them
16 Days Ago
Fixed long chat messages disappearing while being typed (disabled rect mask culling)
16 Days Ago
Adjusted shelves top collider to allow vertical barrel placement on the upper shelf
16 Days Ago
Fixed ice throne colliders
16 Days Ago
Adjusted double armored doors door controller socket positions Increased garage door door controller deploy bounds size
16 Days Ago
Fixed deploy volume physic layer
17 Days Ago
Removed door controller server-side colliders to make sure they don't intercept C4 damages and to disable vehicle collisions
17 Days Ago
Fixed an issue where side inputs were not being reset when the main power was cut
18 Days Ago
merge from electricity_power_fixes/2/doorcontroller
18 Days Ago
Fixed NRE when saving null io line anchors refs
19 Days Ago
19 Days Ago
Fixed vanishing industrial pipes due to 96124
20 Days Ago
Fixed monuments static IO lines spawned at world origin
20 Days Ago
Fixed NRE when updating wires attached to null entities
20 Days Ago
Added door controller sockets to ladder hatch, triangle ladder hatch, shop front and wood shutters
20 Days Ago
▊▉▉▌▄▄▉ ▊▉█ ▆ ▉▅▇▉▉▇ ▊█▆ ▌▌█ ▆▉▆▋ ▉█▄▄▄▇▍▍█ █ ▍▉ ▉▍▋▉█ (▋▇ ▄▅ ▄█▆▊▄▍▌ ▌▅▇ ▇▌▇▄ ▆█▇▆▅ ▅▇▄▅ ▇▅▌ ▇▅▆▄█▅)
20 Days Ago
Merged main into RF_craftingcosts
20 Days Ago
Fixed workshop flashlight button hitbox, also made sure we ignore 'nightlight_debugcamera_enabled' when in workshop scene
20 Days Ago
Merged main into nightlight_workshop
20 Days Ago
Fixed powered door controllers opening doors after a server restart + a few issues with wire clearing
20 Days Ago
Fixed side inputs working without any power supplied in the 'Power In' input
20 Days Ago
Merging main into electricity_power_fixes/2/doorcontroller
21 Days Ago
Prevent Tesla Coils and Igniter from self-destructing, they are now disabled when they reach <10% of their max health https://files.facepunch.com/Flavien/jkXjJPRaeI8BdNez.mp4
21 Days Ago
merge from electricity_power_fixes/2/doorcontroller
21 Days Ago
Fixed elevator buttons not working (silo and train tunnels)
21 Days Ago
Prevent buiilding volume tweaks
21 Days Ago
Fixed elevators preventing door controller deployment
21 Days Ago
Fixed parented wires not being updated correctly, for real this time