userFlaviencancel

376 Commits over 121 Days - 0.13cph!

21 Days Ago
Line anchors now updated based on a client side event
21 Days Ago
Restored door controller 'Power In' input old behaviour and removed the new 'Toggle' input - so they act as before and just benefit from the new 'Open' and 'Close' inputs
22 Days Ago
Nightlight button tweaks
22 Days Ago
Added a button to toggle nightlight in the Workshop scene
22 Days Ago
When in debug camera, instanlty disable nightlight instead of fading it out over a few seconds (if nightlight_debugcamera_enabled is false)
22 Days Ago
Fixed 'env.nightlight_enabled' convar not being evaluated during the whole night Added 'debugging.debugcamera_nightlight' to disable nightlight when using debug camera, off by default
22 Days Ago
Merged doorcontroller_mergefix into main
22 Days Ago
Fixed NRE when clearing wire connections
23 Days Ago
Tesla Coils and Igniters no longer take damage when picked up
23 Days Ago
Merged doorcontroller_mergefix into main
23 Days Ago
Re-applied stone and wood gates changes
23 Days Ago
compile fix
23 Days Ago
Increase RF frequency range from 4 to 6 digits
23 Days Ago
Updated RF items crafting costs: RF Broadcaster: Metal Fragments 100 -> 150 Tech Trash 1 -> 0 RF Receiver: Metal Fragments 100 -> 150 Tech Trash 1 - 0 RF Transmitter: HQM 5 → Metal Fragments 100 Tech Trash 1 → 0 RF Pager: Metal Fragments 50 → 100 Tech Trash 1 → 0
23 Days Ago
Forgot to remove a codelock in the fence gate prefab...
23 Days Ago
Added an exception for garage doors IO wire parenting
23 Days Ago
Code cleanup, pairing & loading fixes
23 Days Ago
Added door controller sockets to all door and gate prefabs, also flagging colliders as potential IO wire parents
23 Days Ago
Deploy guide parenting fixes, still need to fix the bounds check
23 Days Ago
▅▊▄▉▌ ▇▍▌▇▅▄▊▄▌▉ ▄▋▆▋▆█ ▉▄▄ █▍ #▊▆ ▊█▉▆▇▅
23 Days Ago
Removed DoorController redundant slot code
23 Days Ago
DoorController prefab: new sockets, updated lights
23 Days Ago
Converted DoorController to use Socket_Specific instead of the legacy code lock socket system Added support for bone parenting on Socket_Specific
24 Days Ago
Fixed industrial splitter snapping offset
24 Days Ago
▄▍▅▌▆▊▉ ▋▅▋
26 Days Ago
Fixed wire loading issue: We now save the initial positions and rotations of IO connections to make sure entities parented to moving objects spawn their lines at the right place (e.g. you load a DoorController on an opened door, lines need to be spawned at the position where the component was initially wired) This also allows door controller to be wired when doors are opened
26 Days Ago
Fixed a few IO line parenting loading issues + refacto and naming
27 Days Ago
Update wire parented positions only when the parent entity is busy (door opening/closing)
27 Days Ago
▅▅▋█▌▌▉▅▅ ▄▌▊ █▅▄▆▉▅▉ ▆▌▉▌ ▌▆▆▇ ▆▌ ▊▇-█▄▆ ▋█ ▊▄▉▊▅▄ ▍▊▆▍▇▇▍ ▌▊▍ ▋▉▋▊▇▌▆ ▊▉▆▆▉▊█▉ ▅█▊▉▉▊▌▅▋
27 Days Ago
▅▉▇▄▍▅ ▊▅▍▆ ▇▄▅▅ ▊▍▋▍█▉▉▄_█▅▄▍▊▄
27 Days Ago
Auto pair when deployed, if you have code lock access
27 Days Ago
Client IO lines parenting (missed some files)
27 Days Ago
27 Days Ago
Client IO lines parenting wip: wires placed on doors are now properly parented and will follow as they open and close
30 Days Ago
Unpair all door controllers when TC is destroyed
30 Days Ago
Door controllers are now deployable on doors like codelocks Added 3 new aux inputs: 'Open', 'Close' and 'Toggle' Various code cleanup, codegen
30 Days Ago
Fixed Deluxe Christmas Lights inconsistent UI behaviour, it now displays the five options and select the current mode by default when opened
30 Days Ago
Fixed Timer Switch being triggered by circuit updates even when the power amount didn't change
30 Days Ago
Fixed AND, OR and XOR switches emitting light when unpowered
30 Days Ago
Fixed storage monitor not taking into account partial stack changes
31 Days Ago
Fixed industrial wall light snapping issues, debug origin was off
31 Days Ago
Fixed default guide mesh orientation issues after rotating it
31 Days Ago
codegen
31 Days Ago
Merged main into /electricity_power_fixes/2
31 Days Ago
Removed the unrelated files plastic included in my previous commit for whatever reason.......
31 Days Ago
Moved functional code out of RPCs to facilitate testing, cleanup and naming Codegen
31 Days Ago
Moved the connection/disconnection code out from the WireTool to IOEntity to reduce dependency
33 Days Ago
Red & Green Industrial Light source item
33 Days Ago
Fixed Industrial Wall Light referred as Simple Light when looking at IO connection handles
34 Days Ago
Fixed Memory Cell side inputs triggerable by 0 power circuits