userFlaviencancel

376 Commits over 121 Days - 0.13cph!

34 Days Ago
Increased the number of weapon sound effects warmed up, as they were also contributing to stuttering during gunfights
34 Days Ago
Enabled snapping on all neon signs Slightly reduced the bounds of the large versions to make sure they can be aligned without any gaps
34 Days Ago
Fixed Sound Light guide mesh position mismatch
34 Days Ago
Enabled snapping on CCTV cameras
35 Days Ago
Laser Light: - Fixed guide mesh position mismatch - Fixed missing material on one of the laser origin - Updated destruction sound from wood to metal
35 Days Ago
Electrical heater: - Enabled snapping (had to rotate it to face forward) - Now makes sound when destroyed
35 Days Ago
Added a setting to deployables that allows us to override the deploy guide mesh rotation
35 Days Ago
Enabled snapping on simple light and connected speaker
35 Days Ago
Industrial conveyor can now be placed upside down again
35 Days Ago
Fixed sprinkler guide mesh scale
35 Days Ago
Fluid Switch & Pump: - Enabled snapping - Fixed offset between the guide and the final placement - Updated destruction sound from wood to metal - Now rotatable
35 Days Ago
Fixed counter snapping pivot issues
35 Days Ago
Fixed components being flipped upside down when placed on walls facing south/north
35 Days Ago
Now supports objects with off-centered pivots Fixed corner points not added when aligning from rotated objects Fixed out of range error when having more than 64 components within 2-meter radius Fixed opposite normals check Fixed mesh guide 'flickering' between two snap positions
35 Days Ago
Merged main into io_entity_snapping/fixes/2
36 Days Ago
Fixed regular switch still showing 1 power usage in the UI
36 Days Ago
Fixed Smart Switch referred as Switch when looking at IO connection handles
36 Days Ago
Fixed Smart Switch not deployable ~1 meter below ceilings
36 Days Ago
Compile fix again, codegen
36 Days Ago
Compile fix
36 Days Ago
Compile fix
37 Days Ago
Fixed storage adaptor not working after reskinning a tool cupboard
37 Days Ago
Increased the amount of bullet impact and decal effects warmed up during loading time. This elimitates the stuttering when spawning a big amount of effects prefab for the first time (e.g when a fight starts and bullets start flying)
37 Days Ago
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38 Days Ago
Merged main into wire_slacking
38 Days Ago
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38 Days Ago
Reverting 95562 electrical button power burst change, back to 2
38 Days Ago
Fixed Timer Switch not deployable ~1 meter below ceilings
38 Days Ago
Fixed electrical components consuming 0 power still mentioning 1 power usage in their information panel Explicity show 0 power usage on electrical items consuming 0
38 Days Ago
Added 'selectitem' command to allow non-admin clients to use pipette without the item giving part Codegen
38 Days Ago
Fixed charge and deplete battery commands compiling issue on client
38 Days Ago
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40 Days Ago
Added 'pipette' command: gives you the item you're looking at and places it in your hands If you already have it, swaps it with your currently selected item
41 Days Ago
Added ioentity.showflags editor only command to debug IO flags
41 Days Ago
Added electricalbattery.charge and electricalbattery.deplete admin commands to respectively charge and deplete a battery easily
41 Days Ago
Merged main into electricity_power_fixes/2
41 Days Ago
Reduced electrical button press time from 5s to 1s Reduced power burst from 2 to 1 power (given that they now consume 0 power) Monument buttons unchanged
41 Days Ago
Reduced Electrical Branch minimum branch out power from 2 to 1
41 Days Ago
folder meta
41 Days Ago
Moved things around in the right folders and deleted old prefabs
41 Days Ago
IdentifierConfig UI screen converted to use IOConfig base class
42 Days Ago
Refactored IO config UI screens to let them use the same base class and base prefab Updated texts for consistency, fixed typos Now supports numpad enter key to confirm
42 Days Ago
Fixed caboose light switches
42 Days Ago
Fixed splitter power distribution issue when not all outputs are used
43 Days Ago
Updated deploy sound
43 Days Ago
Fixed unnecessary text updates when showing passthroughj
43 Days Ago
Cleaned up prefab, removed unneccesary client gamobjects Tweaked handles positions
43 Days Ago
Counter set to 'Show Passthrough' now displays its passthrough even if nothing is connected downstream. It will also display 0 even if there's no power
43 Days Ago
Merged main into electricity_power_fixes/2
43 Days Ago
Fixed counter and HBHF sensor still rotating based on your view angle while being deployed