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4,126 Commits over 1,491 Days - 0.12cph!

57 Days Ago
Shadergraph: Fix node menu not getting all nodes from plug drag, all nodes are relevant in shadergraph, at least for now
57 Days Ago
Shadergraph: Properties window uses the modern control sheet Comment node uses text area for description
57 Days Ago
Move fixed update to shared tick so it can execute in editor, the docs say it should
57 Days Ago
Shadergraph: Add world tangent node, U and V tangent outputs
57 Days Ago
Fix ModelRenderer material override not applying all their material flags, SetMaterialOverrideForMeshInstances is more reliable for material overrides. Hide material groups when using material override, they're not compatible
58 Days Ago
Fix terrain paint compute shader num threads, double the size of the brush so it matches the preview Balance weights on imported splatmap, bias against alpha
58 Days Ago
Merge scene render attributes to NativeRenderingWidget camera, fixes terrain global attributes not being applied to editor camera Fix annoying NRE in CameraComponentTool
2 Months Ago
Top and bottom caps for SolidCylinder Draw SolidCapsule directly instead of 2 spheres and a cylinder
2 Months Ago
Same fix needed for SolidCylinder
2 Months Ago
Get rid of upgraders log. If cloud prefabs have a component upgrade, we don't want to be spammed with this
2 Months Ago
Fix mistakes in Gizmo.SolidSphere, any segment count should now work
2 Months Ago
Make TabWidget state cookie restore functional Give particle effect tab bar a state cookie so the current tab is restored
2 Months Ago
Component upgrader for particle effect, apply alpha if we're applying color so that color and alpha can be properly decoupled
2 Months Ago
Allow particle alpha to be applied without applying color (Alpha is still applied when applying color to avoid breaking existing behaviour)
2 Months Ago
Fix video background-image rendering with incorrect aspect ratio - Rect needs to be recomputed once video texture has loaded
2 Months Ago
Fix incorrect number of mips calculation for textures, causing crashes on AMD for 4096 sized textures
2 Months Ago
Add more protection in circular buffer write causing a pretty common audio crash
2 Months Ago
Use unscaled local to world in solve IK chain pose operation, fixes citizen big feet when scaled (need to check if IK still works properly when scaled)
2 Months Ago
Fix cursor flickering when orbiting editor camera Add two more preferences for hiding cursor when panning or orbiting
2 Months Ago
Add more common image formats to texture editor
2 Months Ago
Remove invalid sounds from ceramic surface
2 Months Ago
Fix NullReferenceException when using Sound.Play with SoundEvent that has no sounds
2 Months Ago
Fix Hitboxes From Model incorrect box size, use extents, not size
2 Months Ago
Fix the two remaining places where game resource is assumed to be json
2 Months Ago
Fix FindClosestPoint for scaled meshes
2 Months Ago
Experimental support for FindClosestPoint on mesh collision https://files.facepunch.com/layla/1b2111b1/sbox-dev_RvmEK7htSt.mp4
2 Months Ago
Add CallbackEntry in the right place relative to .Order so that game object system listen order is respected
2 Months Ago
Don't clamp flex override when getting it
2 Months Ago
Oops, missed this weight clamp
2 Months Ago
Null check hulls here
2 Months Ago
Fix PhysicsBody.CheckOverlap crash when checking overlap against mesh
2 Months Ago
Hull collider cone and cylinder respect game object scale
2 Months Ago
Missing null check in NavMeshAgent
2 Months Ago
Don't clamp flex overrides to flex controller min max
2 Months Ago
Rename this to hull
2 Months Ago
Compile hulls into vox resource https://files.facepunch.com/layla/1b2011b1/sbox-dev_x10cgzGsNn.png
2 Months Ago
Support opaque fade on vertex_color
2 Months Ago
Use reinterpret_cast in GetModelIndices
2 Months Ago
Change spot light comments to let user know cone is in half angles
2 Months Ago
Attempt to fix video player crash, audio decode is fucky
2 Months Ago
Don't build faces for empty vox
2 Months Ago
Revert vertex_color shader for now
2 Months Ago
Allow vertex_color shader to be tinted
2 Months Ago
Fix crash in SetFlexOverride
2 Months Ago
Hide vox preview model in inspector
2 Months Ago
Disable vox drop object for now
2 Months Ago
Give engine game resources a chance to load from other resource blocks so we can save binary data Vox game resource Vox compiler Vox asset preview Modernize vertex_color shader Vox drop object as model renderer until a voxel renderer has been promoted to engine Fix vox model bounds
3 Months Ago
Fix wireframe render on vertex_color shader
3 Months Ago
Change these noise comments to 0 to 1
3 Months Ago
Import vox at 4 inches per voxel, don't try to center it