reporust_rebootcancel

98,423 Commits over 3,683 Days - 1.11cph!

Yesterday
merge from missing_lightlod_finder
Yesterday
3rd person eject fix
Yesterday
Same thing for no shadow lights missing their AmbientLightLOD component
Yesterday
Added a tool iterating over all the project prefabs, flagging any lights with shadow enabled and no LightLOD component (found a shitton of potential issues)
Yesterday
SKS attachments and FX
Yesterday
Reimplemented movement tilt
Yesterday
Added smooth time. New direction calculations
Yesterday
Heli now sways rotation
Yesterday
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Yesterday
master house wip
Yesterday
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Yesterday
Re-implementing wire slack
Yesterday
merge from water-fog-scatter-strength
Yesterday
Merged wiretool_fixes2 into wire_slacking
Yesterday
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Yesterday
merge from chat_ui_fix
Yesterday
merge from patrolheli_npc_fix
Yesterday
merge from heli_changes_3_fixed
Yesterday
merge from ship_patrol_path_vis
Yesterday
merge from fix_demolish_radial_menu_order
Yesterday
Added art for prisoner hood overlay
Yesterday
Merge from map_perf_improvements2
Yesterday
Fixed NRE when reopening a map with clustered vending machines
Yesterday
Update RTC description and subtitle
Yesterday
reduced small rubbish skip AO map size, set lid colliders to convex
Yesterday
Player can now be looted while surrendering
Yesterday
Add surrender gesture action See BasePlayer.CurrentGestureIsSurrendering
Yesterday
Revert lootpanel.bbq prefab
Yesterday
Added the ability for a looping gesture to hold their gesture after cancelling for a set number of seconds so we cna show the animation ending Converted the friendly gesture into a looping gesture (just cut up the existing anim for now, it looks bad) Applied to viewmodel and third person animations Manifest + some hood texture file metas
Yesterday
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Yesterday
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Yesterday
Fix editor starting a new session on the death screen (I had to enable this for the sleeping_death_info_safezone branch, no longer needed)
Yesterday
Updated store page headers to webm/vp8 clips
Yesterday
Merge main -> Bikes
Yesterday
Merge from main
Yesterday
Add some null checks to the oven loot panel to try and work around these warmup issues
Yesterday
Unsaved meta files
Yesterday
Merge from main -> analytics_server_profiling
Yesterday
Fixed stuttering Item Store and Hero (main menu) videos by disabling Skip On Drop, allowing the video to ignore any timing issues and just keep playing all frames when looping
Yesterday
Don't show the duplicate bone name message if they're both triggers
Yesterday
Manifest
Yesterday
Merge main -> Bikes
Yesterday
Default every single SQLITE table to `fastmode` = true - `fastmode` also sets synchronous pragma from FULL -> NORMAL
Yesterday
Fix the demolish option being the default option when opening radial menu even though it's the last option
Yesterday
Full manifest rebuild
Yesterday
Don't show the patrol path if the cargo ship isn't active Don't show the patrol path if the cargo ship has begun it's egress Don't show the path for a harbor if the cargo ship has already docked at that harbor Removed the tooltip text changing on the cargo ship map marker - it no longer makes sense now that we have multiple docking spots and we now have better information from the ship path
2 Days Ago
Merge from main
2 Days Ago
Client compile fix
2 Days Ago
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2 Days Ago
Removed the IgnoreCollision, let fireballs collide with each other again