6 Years Ago
Added a 10 second fallback to InStationaryState on the Animation component, units are sometimes getting stuck in this state Fixed a bad target on the find to container to fill filter, should make units be a bit less aggressive with the constant berry harvesting Before crafting a recommended item, a unit will check that the number of identical items in the group is less than the number of units with the same role (this prevents cooks filling up a basket, placing it and then making a new basket because they no longer have a basket over and over again)