4 Years Ago
Added a null check to AudioManager pooling process to prevent the errors when loading a game (this might not fix the root cause of the issue) Fixed UIUtility not correctly using MaxBoundsY on unit (MaxBoundsY is a local offset, it was being used a world space Y coordinate) Above change fixes enemy widgets and conversation widgets Switched PartyOverlayWidget to use UIUtility now that MaxBoundsY calculation is working