10 Years Ago
Textures: Normals for default head (works with fixed torso) and normals for new head. Composite map for skin shader. Highpass map. Materials: Player_skin Update: Fixed vertex split = new mesh (updating soon) New mesh = rebake of normals. Updated uv maps to make better use of wasted space. Notes: Materials/Textures will not work with old meshes because of the above. Even using old uv's the normals would not work because of the broken normals.