4 Years Ago
fixed oilrig navmesh being cut off due to AABB properly wait until all navmeshes are built before spawning NPCs higher budget for coverdistance calculation shortly after a navmesh was completed store longer cover distances (40m instead of 20m) move exfil points from CH47Scientist to side of hull instead of on blades (???) snap HumanNPC NavAgents to HumanNPC navmesh instead of "Walkable" Update NPC position outside of think budget ( fixes stationary npcs during low server fps)