Pass EntityIOTargetType_t in InternalEntityConnection
Added Entity.EntityName
Don't call Shutdown on library on assembly unload, because it'll be hotloaded properly
Use [Input] for hammer method inputs
Create FuncButton.cs
Create IUse.cs
FuncButton implement IUse
Create AmbientGeneric.cs
Added player +use'ing
Store fireable entity outputs
Merge branch 'master' of sbox