Remove unused asset types
Remove inspector
m_SuppressSubstrings unused
Warn when calling ParseEntities before GameData is set
Allow adding GameResource asset types to AssetSystem at runtime
Some control over GameResource icons
No need for config/*.asset files
Remove AssetWriter stuff from FgdWriter
Fix toBase64() returning a local variable pointer
TypeLibrary to replace Library and Reflection
GameResourceAttribute use TypeLibrary
Fix-up tools to use TypeLibrary
Fix in game GameResource types not loading
Refactoring
Replacing a bunch of game stuff with TypeLibrary
TypeLibrary can handle GAM hash
Removing unused
Obsoleting Library
Kill LibraryMethod, reduce LibraryClass, set ManagedClassIdent from TypeLibrary
This should fix FgdWriter
Merge fixes
Fix error if ParticleSystemName not set
Fix error if constrained objects have no physics
Back compat
Trim PropertyAttribute
Trim LibraryAttribute
Use PropertyAttribute to provide aliases for properties