1 Year Ago
Some 2D SDF boilerplate, WIP mesh generation Some mesh generation fixes Another mesh generation fix Add CornerRadius property to BoxSdf Allow configuring maximum distance in SDF Front and back mesh generation Cut face mesh generation Some mesh writer simplification Encode each distance as a byte rather than a float Chunk networking Re-use MarchingSquaresMeshWriter instances Physics shape generation Some cleanup, experimenting with multiple layers Loading SDFs from textures Cleanup, working on nicer cut face UV generation Solved some UV mapping edge cases Made things internal, added ISdf2D.Translate(offset) Documented public members More cleanup and documentation Added example SDF