Some 2D SDF boilerplate, WIP mesh generation
Some mesh generation fixes
Another mesh generation fix
Add CornerRadius property to BoxSdf
Allow configuring maximum distance in SDF
Front and back mesh generation
Cut face mesh generation
Some mesh writer simplification
Encode each distance as a byte rather than a float
Chunk networking
Re-use MarchingSquaresMeshWriter instances
Physics shape generation
Some cleanup, experimenting with multiple layers
Loading SDFs from textures
Cleanup, working on nicer cut face UV generation
Solved some UV mapping edge cases
Made things internal, added ISdf2D.Translate(offset)
Documented public members
More cleanup and documentation
Added example SDF