193,819 Commits over 4,079 Days - 1.98cph!
squad editor UI fixes for hitting escape then going back in
Fix mission task highlight ordering issue + make transfer targets global if they're containers
Optimized bloom again w/ reduced cpu overhead + slight gpu (lowp) + cleaned
increased MM_ChatNotification_ServerPopulationMax from 10 to 50
Let ReceiveSpecificItemTaskInstance look for the specific item entering gang inventory, since unlike ReceiveItemTaskInstance, the item can't be stacked or modified in any way so it should be safe
can now assign explosion decals per unit explosion definition.
any existing tile scorch decals are now replaced by the ones from the most recent explosion.
set defaults.
menu player profile division icon is now set on league updates
wall.frame.netting double sided for better lighting
X offset to center the net into the frame
Fixed effect added/removed activity definitions with old keywords
Fixed intro cinematic leaving cinematic camera enabled
Stop medikits complaining
Testing and fixing issues with the new mission structure
Don't care about null NavTargetEntities so much
World loot prelim prep.
Cleanup.
fix temple B glow texture
fix opponent glow scale
Allow receiving mission items into any container
Treasure chests.
Scene tweak.
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some camera fixes for customisation editor
Reduced sky dome reflection probe resolution to 256
Disabled collisions in world/snow emit prefab
increased player raycast distance.
territory AI tweaks.
Merge in the latest from Main
added Elo.DoesEloChangePromote()
server sends promotion notifications
Removed options screen temporarily.
what's new definitions can now specify a blog URL.
added a blog link button to what's new UI, shows when there's a URL for an entry.
Dungeon
Various other things.
added What's New Beta 2 definition.
Added cover to the rocket factory ladder allowing safer access to the roof
Fixed error when dropping items
hacked around the NavMeshAgent hack to avoid hidden units falling through the map when unhidden