193,831 Commits over 4,079 Days - 1.98cph!
update bg shader/ material/texture
merged effects branch to main
set the menu theme to use the halloween skybox
cleaning background skybox texture
update background shader/material
created explosion definitions for bats + candy, rebuilt customisation database
deleted cube test explosion
set customisation editor button to not interactable
reduced candy gibs texture res
added front_end_bats particle effect to particle prefabs.
reduced size of eyeballs
fixed team value in candy effect
Added Explosion_Debris bats and candy to effects branch. Added front end bats particle effect
Item & NPC protection stuff
reverted navmesh tear fix (performance reasons).
re align currency
adding what's new screen
Mission working clarification + other mission stuff
manifest
lower AI convar
missing files
Test halloween skybox (not assigned)
phrases again
schema again
Adjusted ambient lighting a bit. Fixed ragdoll bug.
reverted bradley LOS change
double shotgun has quicker deploy duration
wall netting is cheaper and default blueprint
skin approval
halloween content
Fixed LS roof colider again
Updated iceberg prefab/scene
Added snowy versions of boat materials
menu screen cash display now updates, listens for playerrecord/cash updates
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Role scoring moved to the Goal level
Voice recorder null check
fix for gliding characters?
Rusty stuff part 1
Manifest
can now specify an explosion sound definition per unit explosion customisation
set up current ones to use the existing sound
adding currency display to menu
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Removed redundant gbuffer code