193,638 Commits over 4,079 Days - 1.98cph!
fixed scrap coming from food boxes (wtf)
specatators can use map (mod support)
setup research costs for all items
setup workbench reqs for all items
added 'basic' wood crate
Some last music setup tweaks per Alex R's suggestions (should work properly now).
made the vehicle tire smoke taper off when the car goes airborne
Disabled AudioManager on server, locked server FPS to 120
added stats, player.stats, player.list, game.lists server commands
Added a bit of music
Occluded some sounds
DispenserItemFoodValue now only writes interactions specified in a list of valid ones.
Berry Bush has Consume From Dispenser (Human) interaction.
Food value consideration now actually uses the food value (this means people won't eat shrooms anymore).
added Discord button to menu screen
Fixed lake topology settings
Fixed harbors spawning in lakes
Network++
Save++
new player records correctly get added to elo list
league table UI now hides until update received when first showing, hides unused entries
Fixed sky reflection rgbm decode intensity mapping
Overall position now shown on league table, fixed Elo calculation lower clamping
Added WeightedRoleDefinition, list in PersonalityType def
Various Goal/GoalPlan conditional asset list editor improvements
Fixed bus stops and power substations spawning on top of roads at T and Y intersections
league table preview UI now instantiates entry panels, populates with name data
Added OnLeaderBoardEntries event that fires when receiving updates from server.
UILeagueTablePreview listens for it.
items now have a DispensedBy field.
people won't drop dispensed items while taking them from the dispenser.
Roads avoid being split by monuments and prefer going around them (until I add monument road connection points)
Tweaked shadow refl occlusion to avoid undershadowing (RUST-1771)
some placeholder league table UI setup
Removed nulled module from mushrooms effect
Adding parts of the new road generation algorithm (much faster and better looking, not 100% continuous yet)
fix for league table result range
disabled feedback button in Editor cus I keep clicking it by mistake
Added and updated prefabs for hair style 1, style 2, female and male armpit and pubic hair, female and male eyebrows, facial hair style 1 with morph targets
Added temp icons for prefabs
Removed old and erroneous files
AIDesigner resets canvas pan offset when selecting a new module
Nixed stupid tick id thing
Fixed decision logs not being post processed
Removed ability to create gang. Removed ability to create emblem.