193,604 Commits over 4,079 Days - 1.98cph!
Fern prefabs & LODs, cleanup etc.
Nature stuff prefabs
Cleanup
Some null-checks to pass new mining stuff (yeah, we'll probably remove it?)
Null testing staged resource entry is probably due to data we need to set up (but NRE tested for now to get the game running)
Game running
Fixed some errors appearing when building manifest
Undergrowth & nature stuff wip
A couple more camera related things
Code generation
Updated missing components on Main Camera
Fixed a few things missed in the original merge.
Added references of engine prefabs postfixed with RUST (camera, etc).
Untagged RUST specific Main Camera (that it's not seen as main camera).
Reordering third party assets to prevent duplicates.
Fixed, generated and built Plugins
Prerequisites and Plugins
First pass on merging from Rust (23033)
Fixed server compile error
TraitsConfig renamed to PersonalityConfig.
Entities can now be excluded from opinions in config.
gbuffer packing foliage subsurface color
Refactored desire save/load to be more good, less bad.
fixed retarded code resulting in Twats hating everything.
Trigger event wrapper cleanup
let's not have snow in the tutorial
Fixed deferred mesh decal material rep sometimes not updating in edit mode
use maxvel from parent if applicable
bonefollower cycles after positionlerp
adding back move stat on the unit panel
updating icon font
Fixed screen-space subsurface scattering and deferred mesh decals in edit mode / scene view
Added 3 additional ice lake variants
Added cheat for inventory
island-01 central mountain rework
Switched sort order
Updated controls
crafting now happens immediately
put crafting module back in
apparently I maybe made changes to building AI
Tile highlighter fix for when BGQ interrupts a game
Version++
Changed how the toggle panel works in workshop mode
Annoying little goblin shits don't spawn in the wild while I'm working.
Made What's New screen actually work