193,566 Commits over 4,079 Days - 1.98cph!
Fixed grabber and charger not playing attack sound
improvements to preventing people from taking the same interaction position.
AI should no longer consider 0 dmg attack targets
Fix for searching panel disappearing when starting an AI game
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wandering idle behaviours use correct animation
created checkpoint cube prefabs
Increased round timers from 60 to 90 secs.
Disabled unity analytics which seemed to have enabled itself so I can hopefully load unity more than once every 10 attempts
player commanded action tidy up
Added PlayerCommanded bool to GPVs.
Used for keep desires.
Wooden ladders can be stacked to 5
Can repair damaged ladders
Can stack items that have condition if their condition is maxed out
Fixed BaseNpc serialization mismatch in CLIENT / SERVER (also fixes compilation error)
island-02 mountain rework wip
can only pick up non-locked boxes
chair no longer syncs position
Raw and spoiled meat no longer goes straight to belt when picked up
added a 1.5 seconds delay to end of attack chain if it's the last command point
map writing enabled for mods
Weather debug flag to always update from data in editor
Removed references to old money items.
BaseNpc implements MaxVelocity
Fixed player platform glows
fixed skinning on vm bandages
Can place large furnace under floor grills even after the floor grills have already been placed
Deathmatch mode now flagged as available
Added barbed wire damage triggers to new high external gate
Updated deploy volumes / socket tests on high external walls
Barricade collider updates
gate.external.high.stone has an extra protecting sides made of panels and barbwire
Version++
Remade default squads with new squad version
barricades shoot through colliders, slimmer blocking colliders
"What's New" entry data file
Race/tribe color tweaks, randomised color from palettes for clothing
Can edit decals in main scene
Tweaked high external wall barbed wire damage volumes