193,604 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Roads spawn prefabs
8 Years Ago
More cleanup
8 Years Ago
Iterative cleanup
8 Years Ago
Steering work
8 Years Ago
sabertooth
8 Years Ago
sabertooth polish
8 Years Ago
sabertooth
8 Years Ago
Ice lakes / further clutter spawning fixes
8 Years Ago
added a feedback button to global UI that brings up the F7 feedback form
8 Years Ago
Ice lakes / extended decor and clutter maps to prevent bushes spawning too close
8 Years Ago
Merge from main
8 Years Ago
Added missing wheel file
8 Years Ago
test
8 Years Ago
test
8 Years Ago
Fixed Island_01 and NoSpawns having out of date/missing navmeshes Deleted an orphaned(?) navmesh on island_01 Fixed an NRE in GroupPersonalities when a non-human in a group dies Fixed TakeAllItems mode in TakeFromDispenser actions breaking after dispensing the first item
8 Years Ago
Merged the merge to main.
8 Years Ago
8 Years Ago
Various refactoring
8 Years Ago
Experimenting with Character interfaces
8 Years Ago
another test
8 Years Ago
8 Years Ago
build test
8 Years Ago
...and now on the proper branch
8 Years Ago
fixed squad editor
8 Years Ago
Stop flashlight from showing up in item console.
8 Years Ago
Equipping items affect your stats again.
8 Years Ago
8 Years Ago
Crafting cost resources again
8 Years Ago
adding missing stuff
8 Years Ago
Remove deprecated BugReport from UIScene.
8 Years Ago
Backup
8 Years Ago
TalentIcon no longer throws the "Animator does not have an AnimatorController" warning on Refresh.
8 Years Ago
Talent ui now show again. Updated to latest EAC from Rust (and cleaned out old deprecated EAC stuff). Renamed Rust.exe to Moss.exe in EAC (we can't build our own version anymore, need an EAC Moss account for that). SkinnedMeshCollision only logs warning about missing SkinnedMeshCollider once. Cleaned up performance prefab.
8 Years Ago
more fix
8 Years Ago
updating rtext mesh pro and UI extentions fixing all the bug that came with that...
8 Years Ago
Misc fixes
8 Years Ago
Fixed ItemStatValue and BuildingBlock.Queue meta guids.
8 Years Ago
Some more code fixes (Builds.cs, but still need to build Moss specific EAC)
8 Years Ago
Fixed missing SMAA on player preview.
8 Years Ago
Properly merging the player prefabs fixed the hit and sprint issues
8 Years Ago
Moar camera fixeses.
8 Years Ago
Fixed Convar Component settings on Main Camera
8 Years Ago
ValidActionsAvailable now takes a teamID to check. AI no longer sits and waits until the end of their turn when they have more command points available than actions
8 Years Ago
Ice lake scene tweaks Water culling volumes Spawning fixes
8 Years Ago
Backup
8 Years Ago
Various
8 Years Ago
Missing file.
8 Years Ago
Various WIP
8 Years Ago
Weeds. Cleanup.
8 Years Ago
Test fixing some stuff