193,604 Commits over 4,079 Days - 1.98cph!
Ice lakes / further clutter spawning fixes
added a feedback button to global UI that brings up the F7 feedback form
Ice lakes / extended decor and clutter maps to prevent bushes spawning too close
Fixed Island_01 and NoSpawns having out of date/missing navmeshes
Deleted an orphaned(?) navmesh on island_01
Fixed an NRE in GroupPersonalities when a non-human in a group dies
Fixed TakeAllItems mode in TakeFromDispenser actions breaking after dispensing the first item
Merged the merge to main.
Experimenting with Character interfaces
...and now on the proper branch
Stop flashlight from showing up in item console.
Equipping items affect your stats again.
Crafting cost resources again
Remove deprecated BugReport from UIScene.
TalentIcon no longer throws the "Animator does not have an AnimatorController" warning on Refresh.
Talent ui now show again.
Updated to latest EAC from Rust (and cleaned out old deprecated EAC stuff).
Renamed Rust.exe to Moss.exe in EAC (we can't build our own version anymore, need an EAC Moss account for that).
SkinnedMeshCollision only logs warning about missing SkinnedMeshCollider once.
Cleaned up performance prefab.
updating rtext mesh pro and UI extentions
fixing all the bug that came with that...
Fixed ItemStatValue and BuildingBlock.Queue meta guids.
Some more code fixes (Builds.cs, but still need to build Moss specific EAC)
Fixed missing SMAA on player preview.
Properly merging the player prefabs fixed the hit and sprint issues
Fixed Convar Component settings on Main Camera
ValidActionsAvailable now takes a teamID to check.
AI no longer sits and waits until the end of their turn when they have more command points available than actions
Ice lake scene tweaks
Water culling volumes
Spawning fixes