facepunch commits
log in
Jarryd Campi
1 Year Ago
rust_reboot
/main/b_shotgun
#89899
Added a GameObjectToggleState state machine behaviour, can specify a range of an animation in which a given gameobject in the hierarchy can be on or off Assigned to single reload anim to toggle the ammo mesh on and off
thumb_up
1
thumb_down
0