Indirect instancing:
Add support for potentially any shader derived from Unity Standard, currently enabled for all shaders in the Standard/ folder.
Add support for MeshCull, RendererLOD and MeshLOD.
Add editor scripts to enable GPU instancing and Read/Write on all assets.
Use a nullable value for Color to allow future optimisations for non-coloured objects (most of them).
Add the camera component from code, but only once.
Rename instanding_id to instancing_handle.
Rename IndirectInstancingManager and IndirectInstancing to IndirectInstancing and IndirectInstancingCamera respectively for clariy.