userFelixcancel

498 Commits over 304 Days - 0.07cph!

Today
Merge fixes from /indirect_instancing
Today
Rebase on /main
Today
- Don't perform `graphics.aggressiveshadowlod` optimisation on shadow proxies. - Only respect `indirect_instancing.shadows` when Indirect Instancing is enabled.
Yesterday
Force disable HLOD while Indirect Instancing is enabled
Yesterday
Merge from /indirect_instancing
Yesterday
Rebase on /main
Yesterday
Remove unused compute shader from indirect instancing
Yesterday
Merge Indirect Instancing
Yesterday
Merge from indirect_instancing (quick build smoke test)
Yesterday
Fix indirect instancing tools never actually applying material changes. (Again, because I love Plastic but it doesn't love me back)
Yesterday
Remove Standard+Wind from the list of supported shaders for indirect instancing as it caused some foliage to be rendered white.
Yesterday
Revert instancing flags on materials that were using Standard+Wind to their original state.
Yesterday
Rebase on /main
Yesterday
Rebase on /main
2 Days Ago
Set correct mip map bias when using indirect instancing
2 Days Ago
Make sure indirect instancing ConVars are disabled by default and saved
2 Days Ago
Make sure indirect instancing ConVars are disabled by default and saved
2 Days Ago
Merge from indirect_instancing
2 Days Ago
Fix a shader error in certain terrain shaders using _SecondaryDetail_Color
3 Days Ago
Rebase on /main
3 Days Ago
Remove RustRenderer (for now)
7 Days Ago
Implement IRefreshable and BroadcastRefresh as a better way to refresh InstancedLODComponent after colour changes.
7 Days Ago
Remove old damage tracker code and rename NativeDamageTracker → DamageTracker
7 Days Ago
Move `autoconnect` variable to `client.autoconnect`.
7 Days Ago
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7 Days Ago
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7 Days Ago
Rebase on /main
7 Days Ago
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7 Days Ago
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7 Days Ago
Rebase on /main
7 Days Ago
Merge shader changes for indirect instancing (which should also fix the issues introduced by material changes)
7 Days Ago
Fix shader issues properly by adding _SecondaryDetail_Color to the instanced properties.
7 Days Ago
Cherry-pick reverting old shader changes to instancing
8 Days Ago
Rebase on /main
8 Days Ago
Remove dead code and other cleanups from the code review
8 Days Ago
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8 Days Ago
Revert shader changes that turned out to be not required for indirect instancing. (I'm glad. They didn't make any sense, either.)
8 Days Ago
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8 Days Ago
Shader changes for indirect instancing (changes which are likely not required)
8 Days Ago
Shader changes for indirect instancing (supported shaders)
8 Days Ago
Shader changes for indirect instancing (include files)
8 Days Ago
Remove old unused LOD fading variant
8 Days Ago
Clean up instancing shader code and remove old instancing code
8 Days Ago
Rebase on /main
8 Days Ago
Merge material changes for indirect instancing