userFelixcancel

890 Commits over 730 Days - 0.05cph!

11 Minutes Ago
Merge from main
11 Minutes Ago
Merge from main
11 Minutes Ago
Fix main menu not rendering sometimes
6 Hours Ago
Merge from main
Today
Fix compile
Today
Merge from render_pipeline_testing
3 Days Ago
Merge from occlusion_culling
3 Days Ago
Consider disoccluded objects visible on non-DX11 to counteract the increased latency from AsyncGPUReadback
3 Days Ago
Add occlusion culling support for RRP
3 Days Ago
Merge from render_pipeline_testing
3 Days Ago
Fix motion vector setting on leashes of horses, sheep, and cows
3 Days Ago
Restore Occlusion Culling via Unity AsyncGPUReadback path for non-DX11 APIs
4 Days Ago
Add ObjectDispatcher wrapper
4 Days Ago
Small Cleanups
4 Days Ago
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4 Days Ago
Revert CodeGen
4 Days Ago
CodeGen
4 Days Ago
Merge from render_pipeline_testing
4 Days Ago
Merge from batch_renderer_group
5 Days Ago
Merge from wind_motion_vectors
5 Days Ago
Merge motion vector fixes
5 Days Ago
Fix artifacts at screen edges when motion blur is enabled
5 Days Ago
Add `forceMotionVector` flag for view models to avoid smearing hairy things across the ground
5 Days Ago
Add the new hair rendering to Core/Hair to make horse hair and other hairy things look better
5 Days Ago
Disable GPU instancing on another 9 materials which are problematic for motion vectors
6 Days Ago
Disable instancing on horse hair
6 Days Ago
Fixed wind motion vectors for AnimalFur shader
6 Days Ago
Fix wind motion vectors on ferns, pine trees, bushes, etc.
6 Days Ago
Convert SkyboxPass to a RasterRenderPass
6 Days Ago
Fix background not rendering through glass in skin viewer with RRP enabled
10 Days Ago
Fix view model being blurred with the background after disconnect/reconnect
11 Days Ago
Implement proper motion vectors for wind-affected materials like grass, bushes and hair for improved image clarity.
11 Days Ago
Add initial implementation for AMD FSR 3.1
11 Days Ago
Merge from main
11 Days Ago
Merge from render_pipeline_testing
11 Days Ago
Fix global mip bias not being applied on startup, causing blurry foliage textures
12 Days Ago
Merge from rust_render_pipeline
12 Days Ago
Merge from main
12 Days Ago
Merge from blur_artifacts
12 Days Ago
Use unity_MatrixVP over UNITY_MATRIX_VP for consistency
13 Days Ago
Use RustGlobals.hlsl and RustObjectToClipPos() in nearly all shaders. Upgrade nearly all shaders to target 4.5
13 Days Ago
Fix Crystal AR view model being cut off
13 Days Ago
Use plain `mul` and `add` with `precise` keyword for consistent MVP transforms
17 Days Ago
Merge from Render Pipeline Testing
17 Days Ago
Add "Rust Render Pipeline" UI toggle under experimental
17 Days Ago
Fix broken motion vectors of skinned meshes when their material has instancing enabled
17 Days Ago
Merge from render_pipeline_testing
17 Days Ago
Fix vertex shader precision discrepancy causing artifacts in certain view models with TAA or motion blur enabled
17 Days Ago
New detailed frame timing in the F8 performance overlay. https://files.facepunch.com/fell/2026/September/FRAME_TIMING.png
26 Days Ago
Fix mesh painting in RRP (🥚🧥)