userFelixcancel

195 Commits over 182 Days - 0.04cph!

14 Days Ago
Merge from /main
14 Days Ago
Merge from /main
14 Days Ago
Hotfix: Clamp texture streaming budget to at least 4096 MB
18 Days Ago
Add terrain occlusion culling to the instanced renderer (WIP)
18 Days Ago
Fix release build
18 Days Ago
Add frustum culling to the instanced calls
18 Days Ago
Cherry pick quality_level_squash
22 Days Ago
Add texture streaming support to indirect instanced rendering
24 Days Ago
Automatically remove any meshes from the instancing system that have been destroyed by Unity for whatever reason.
25 Days Ago
Port all new fixes and refactors from InstancedDebugDraw to IndirectInstancing
29 Days Ago
Merge from quality_level_squash: Remove all quality levels but one
29 Days Ago
Merge from quality_level_squash
29 Days Ago
Remove all quality levels except one
29 Days Ago
Fix compilation due to renaming of FastDebugDraw to InstancedDebugDraw
29 Days Ago
Merge from main
29 Days Ago
Merge from vram_budget: Revamp texture streaming system
30 Days Ago
Merge from vram_budget
30 Days Ago
Disable texture streaming for ground_plants
30 Days Ago
Finalised texture streaming changes, removed complicated switching logic, added ground_plants atlas to exclude list
31 Days Ago
Rebase to current main
31 Days Ago
Merge from main
31 Days Ago
Merge from fast_debug_draw: More fixes
31 Days Ago
Various fixes and assertions to prevent further issues. I think we're good now. (Famous last words)
31 Days Ago
Merge from fast_debug_draw: Fix memory leak in DamageTracker
31 Days Ago
Merge from main
31 Days Ago
Fixed memory leak in DamageTracker
32 Days Ago
Merge from fast_debug_draw: Fix shaders on Mac/Metal
32 Days Ago
Merge from main
32 Days Ago
Undo accidental changes
35 Days Ago
Move #pragma instructions from .cginc back to shader file to avoid confusing Unity.
36 Days Ago
Hopefully fix shader compilation on Metal due to missing support for geometry shaders. I can't test it, because literally every other platform supports geometry shaders.
36 Days Ago
37 Days Ago
Merge from vram_budget: Enable building atlasses for streaming
37 Days Ago
Started work on graphical texture optimisation tools (very much WIP). This will come in handy for future tuning of the texture streaming system. Especially once we get back to instancing. Hoo boy.
37 Days Ago
Enable building atlasses for mip level streaming. This might be a pandora's box, but it brings non-streaming texture memory to less than 1 GB, leaving plenty of room for streaming textures.
38 Days Ago
Merge from vram_budget: Improve texture selection
38 Days Ago
Change 4883 texture metadata for streaming
38 Days Ago
TextureOptimizationTools: Add function that changes only textures that should be streamable but aren't
38 Days Ago
Various fixes to the texture optimisation tools
39 Days Ago
Merge from vram_budget: Experimental new texture streaming
39 Days Ago
Apply "Make All Streamable" to 8294 textures
39 Days Ago
Add option "Make All Streamable" to texture optimisation tools based on Diogo's filter functions
39 Days Ago
Force texture mipmap streaming to be always on (experiment) and set the memory budget equal to available graphics memory.
39 Days Ago
Merge from /main:
42 Days Ago
Rebase on /main
42 Days Ago
Merge from fix_texture_streaming_2: Super cautious texture streaming enablement!
42 Days Ago
Cherry pick live fixes
42 Days Ago
Be very cautious about enabling texture streaming. Only enable it if Texture.streamingTextureLoadingCount = 0 and Texture.allowThreadedTextureCreation = false. If not, set Texture.allowThreadedTextureCreation = false and try again in 1 second. One second is enough to upload a few textures, right?
42 Days Ago
Merge from fix_texture_streaming_2
42 Days Ago
Remove checking of Texture.streamingTextureLoadingCount during TextureStreaming.Update()