facepunch commits
Maverick
2 Days Ago
rust_reboot
/main/ai_recast_integration
#130062
- Multithread in C++ instead of C# as it's simpler to avoid allocs - Make navmesh build not generate any garbage - Add option to sample detail navmesh height - Tick navmesh from ServerMgr instead of letting unity decide
thumb_up
0
thumb_down
0