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1,772 Commits over 669 Days - 0.11cph!

6 Hours Ago
6 Hours Ago
Cherry picking commits from ai_recast_integration
Today
Subtract navmesh subtraction
Today
Subtract bad merge
Today
Merge from main
10 Days Ago
FIx old animals always fleeing, SetNavMeshEnabled was turning RustNavmeshAgent on but not the internal NavmeshAgent which defaults to disabled
10 Days Ago
Disable navmesh agent until it's used, this prevents unity complaining they are not on navmesh on spawn (which can happen with ai.move)
12 Days Ago
Add ai.abortNavEnabledWhenOutOfNav convar, disabled by default, use in combination with ai.logIssues to help isolating npcs causing the log spam
12 Days Ago
Disable avoidance on navmeshagents, potential fix for scientists stuck in barrels
12 Days Ago
Merge from subtract_new_navmesh
12 Days Ago
Merge from main
13 Days Ago
Merge from main
13 Days Ago
Subtract new navmesh
13 Days Ago
Gate ghostship unity nav gen behind ConVar.AI.useUnityNavmesh
13 Days Ago
Make entityComponent.baseEntity work in OnEnable
13 Days Ago
Fix ghostship scientists not moving (after fixing agent too far from navmesh spam)
13 Days Ago
Readd navmesh agent to realmed remove
13 Days Ago
Make TryGetAgent return null if agent is not on navmesh to prevent unity warnings
13 Days Ago
Add a unity NavmeshAgent component to all prefabs with RustNavmeshAgent and copy its settings, this is because AddComponent on NavmeshAgent causes it to use default params and log warnings
13 Days Ago
Fix race condition in editor causing WakeAIZ to try to use BaseEntity.Query.Server before it's set (use InitShared callback instead of Awake)
13 Days Ago
Fix new scientists hovering slightly above ghostship floor
14 Days Ago
Potential fix for "Failed to create agent because it is not close enough to the navmesh" spam
14 Days Ago
Fix NRE in NPCNetworking (subscribers count)
16 Days Ago
Fix typo that would cause scientists to not rotate properly towards their target
16 Days Ago
Handles cases in NPCNetowkring where SendNetworkUpdate could be sent multiple times a frame, make sure SendNetworkUpdate is only called once
16 Days Ago
Add more profile markers to NPCAnimController.Update to narrow down allocations when we repro
16 Days Ago
Budget NPCNetworking with fsm, senses etc
16 Days Ago
Only send entity update when new state is different from old state in NPCNetworking
16 Days Ago
Cache agent from TryGetAgent
16 Days Ago
Cache isScientistNPC and sense component in rustNavMeshAgent enable
16 Days Ago
Add C# bindings for recast corridor
17 Days Ago
Use static list ticked through ServerMgr for npc networking instead of unity update
18 Days Ago
Merge from main
18 Days Ago
Convert stragglers that still used navmesh agent: dungeon scarecrows and frankenstein pet
18 Days Ago
Add script in Tools/NavMesh to find all prefabs using legacy navigation components (agents, obstacles, volumes, monument navmesh)
18 Days Ago
Delete old path following component (the one used by new AIs, replaced by RustNavMeshAgent, old AIs still use their navigator)
18 Days Ago
Use static list ticked through ServerMgr for navmesh agents instead of unity update
18 Days Ago
Potential fix for zombie NRE on _agent == null in tests
18 Days Ago
Potential fix for zombie NRE on _agent == null in tests
18 Days Ago
Fix zombies breaking automated tests
18 Days Ago
Fix zombies breaking automated tests
18 Days Ago
Cherry pick tutorial bear and unused shark fix from ai_recast_integration
18 Days Ago
Fix tutorial bear and unused sharks causing errors with new navmesh
18 Days Ago
Merge from ai_recast_integration, enable with -useNewNavmesh on server boot, visualize with rustnav.draw command
18 Days Ago
Merge from main
19 Days Ago
Fix recast save being called in unity mode (even though it early outs, it logs a warning)
19 Days Ago
Unify naming conventions, everything is now called RustNav
19 Days Ago
Update error messages to mention the command line argument rather than the convar
19 Days Ago
Disable new navmesh by default, use command line argument "-useNewNavmesh" instead of convar to make it impossible to change at runtime (as it's not supported)