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1,058 Commits over 274 Days - 0.16cph!

Just Now
Make SamplePositionsInDonutShape static as it doesn't use any instance state
Yesterday
Limit croc stamina, croc now become slow again after sprinting too long Make crocs give up chase on land faster when players run away alongside the river instead of away from it
Yesterday
Fix new animals sinking below tunnel entrance grate visually
Yesterday
Merge from jungle_update (fix animals sliding and a NRE)
Yesterday
Fix typo in RPC name that prevented it from working, causing animations to never be cancelled
Yesterday
Fix being able to kite croc around foundation
Yesterday
Fix NRE in tiger and croc corpse dragging
Yesterday
Merge from jungle_update (compile error fix)
Yesterday
Fix compile error
2 Days Ago
Experiment with simpler covers, fix compile error
2 Days Ago
Improve flanking algorithm
2 Days Ago
Experiment with path post process for overwatch and flank
6 Days Ago
Have tiger finish off downed players instead of leaving them to die slowly
7 Days Ago
Merge from jungle_update (fix npc sliding)
7 Days Ago
More compile fixes (improper codegen)
7 Days Ago
Fix editor ifdef compile errors
7 Days Ago
Fix compile error
7 Days Ago
- Potential fix for tigers sliding while sleeping (potentially introduced when we added playback delay to cover client pos interpolation) - Simplify roles between root motion component and anim component - All anim requests now go through anim component, which makes debugging easier - Root motion component is now again server only, which makes it easier to reason about
7 Days Ago
Prevent animals from eating their corpses from members of their species It happens in nature in a lot of cases, but it looks weird in the context of the game
7 Days Ago
Buff loot of tiger and panther to bear quantities, as they are harder to kill than a bear so it'd be underwhelming if they drop the same as wolves
7 Days Ago
Make croc drop croc meat instead of placeholder bear meat
7 Days Ago
Merge from jungle_update (croc dive bug fix)
7 Days Ago
Fix croc ping-ponging between dive and flee if player is near but unreachable (eg on boat, on solid foundation, noclipping...) The cause was that is was sampling depth from the surface to the waterbed, instead of depth from the surface to the target
9 Days Ago
Fix croc ragdoll jaw clipping with its skull
9 Days Ago
Merge from jungle_update (fix croc swimming above water)
9 Days Ago
Adjust croc swim depth for new anims
9 Days Ago
Fix croc sometimes hovering above water
9 Days Ago
Merge from jungle_update
9 Days Ago
Better fix for croc emerging from water (didn't go through)
9 Days Ago
Better fix for croc emerging from water
10 Days Ago
Fix crocodile briefly sinking to waterbed just before exiting water, instead of smoothly transitioning from surface to land
10 Days Ago
Merge from jungle_update (animal eyes shining in the dark)
10 Days Ago
Update wolf night eyes effect
10 Days Ago
Enable croc eyes shining in the dark
10 Days Ago
Fix tiger and panther eyes not shining at night (eyes parented to wrong bone), previous commit didn't go through
10 Days Ago
Fix tiger and panther eyes not shining at night (eyes parented to wrong bone)
10 Days Ago
Move the npc radius check after the filter radius check in the spawning flow, as it's cheaper if we early out at the filter stage
10 Days Ago
Merge from jungle_update (fix tigers and crocs being too rare)
10 Days Ago
Fix too few crocs and tigers, new spawning filter
13 Days Ago
Prevent tigers from fighting panthers all the time
13 Days Ago
Merge from jungle_update (different tiger spawning rules)
13 Days Ago
Experiment with different spawning rules for tiger and panther, trying to avoid them spawning too close to each other
14 Days Ago
Update tiger speed values for new anims to prevent sliding
15 Days Ago
Merge from jungle_update (fix tiger being stuck when spawning in river)
15 Days Ago
Instead of relying on path failed event, rely on states failing
15 Days Ago
Fix tiger not moving when spawning in water bodies (even though they shouldn't naturally)
15 Days Ago
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15 Days Ago
Merge from jungle_update (fix croc hitting when very far, make croc a bit more angry by you having the audacity to place twig foundations)
15 Days Ago
Speed croc a bit when it's on its way to destroy a twig foundation or attack a player that's barely out of navmesh
15 Days Ago
Fix croc attack damaging even when not connecting when player is unreachable