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698 Commits over 184 Days - 0.16cph!

5 Hours Ago
Merge from main
5 Hours Ago
Correct tiger push direction
Today
Merge from main
Yesterday
Shorten tiger leap and growl anims for better blending, custom flee to go back into hiding then circle back
Yesterday
Make tiger weave less than wolves when attacking, as it doesn't fit its personality as much
Yesterday
Update fsm speeds, fix other roar NRE, reduce tiger sprint speeds
Yesterday
Update tiger speeds
Yesterday
Fix NRE when roaring
Yesterday
Added more visual flair and punch to tiger attack impact
Yesterday
Have tiger often retreat into stealth after landing an attack
Yesterday
Make tiger slower 90% of the time (but keep explosive sprint), fix incorrect hurt anim direction, fix sharp speed changes, balance vision and encounter timer for stalking, reduce charge range
Yesterday
Hook tiger prowl idle
2 Days Ago
Fix tiger anim pops when sleeping and roaming
2 Days Ago
Remove unused max walking speed
2 Days Ago
Add placeholder sounds for the tiger
2 Days Ago
Reduce tiger speed as it was too fast most of the time, fix hurt anim not playing, add very basic placeholder hitboxes
2 Days Ago
Reassign tiger skeleton bones
2 Days Ago
Forward OnDied to entity component
2 Days Ago
Hook tiger weak hit anim
2 Days Ago
Experiment with bleeding
2 Days Ago
Override hurt now that we have the method
2 Days Ago
Cherry pick entity component hurt method addition
2 Days Ago
Update tiger gait speeds
3 Days Ago
Setup tiger fsm and hook anims
3 Days Ago
Adjust tiger bounds
3 Days Ago
Setup look anim and spine anim
3 Days Ago
Setup tiger gait speeds
3 Days Ago
Add one-shot anims to animator
3 Days Ago
Create tiger skeleton assets (ragdoll not setup)
3 Days Ago
Hook tiger model to prefab
3 Days Ago
Rename and move tiger protection asset
3 Days Ago
Set up crocodile required gameplay assets
3 Days Ago
Delete unused tiger static mesh
3 Days Ago
Update manifest
3 Days Ago
Generate root motion data for existing anims
3 Days Ago
Setup tiger required gameplay assets (it has the wolf mesh for now while I wait for the new tiger mesh)
4 Days Ago
Improve line covers
5 Days Ago
Fix compile error
5 Days Ago
Add line cover component
5 Days Ago
Incentivize peeking when hearing sound ahead, clean up unused states, fix compile error from merge
6 Days Ago
Merge from main
6 Days Ago
Make scientist play more conservatively at the beginning of an encounter or after action packed moments
6 Days Ago
Fix vddraw never showing scientist aim
6 Days Ago
Fix scientists being able to shoot a last bullet upeon dying
6 Days Ago
Allow scientists to retreat after close range scuffle lasted long enough
6 Days Ago
Have scientists try to predict which angle the player will pop from and wait, to prevent scientists flanking too agressively to acquire a direct LoS
6 Days Ago
Fix scientists taking too many risks when repositionning
6 Days Ago
Merge from main
6 Days Ago
Add reaction time to scientists to avoid unreactable peeks
6 Days Ago
Fix heli targeting scientists