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1,527 Commits over 580 Days - 0.11cph!

Today
Subtract subtraction of naval_update merge, fix compile error on server
Yesterday
Placeholder notify for third person reload sound
Yesterday
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
Yesterday
Add comment to make new scientists aimCone calculation less cryptic
Yesterday
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
Yesterday
Fix npc weapon parenting
Yesterday
Merge from naval_update
Yesterday
Format npcShootingComponent to remove weird spacing
2 Days Ago
2 Days Ago
First pass on giving real weapon entities to new scientists
3 Days Ago
Merge from add_printorkilloffnavscientists_command
3 Days Ago
Merge from fix_scientists_cant_enter_oilrig_rooms
3 Days Ago
Merge from fix_scientists_not_wounding
3 Days Ago
Merge from fix_scientist_cant_see_player_despite_touching
3 Days Ago
Merge from fix_ai_play_anim_nre
3 Days Ago
Fix State_Playtanimation NRE
3 Days Ago
Fix scientists taking too long to notice a player touching them, sometimes going through players without noticing, they'll now notice instantly
3 Days Ago
Fix new scientists killing players without wounding them first
3 Days Ago
Fix scientists not able to go into large oilrig top floor rooms
3 Days Ago
Add server command to help diagnostic or temporarily fix the "Failed to create agent because it is not close enough to the NavMesh" issue: printOrKillOffNavScientists
5 Days Ago
Merge from naval_update
8 Days Ago
Fix regression that caused scientists to not be able to throw grenades through some bottlenecks to setup a group push
8 Days Ago
Merge from scientist_agitation_fix - improve perf/gameplay by fixing a scenario where nearby scientists would never stay in cover and be hyperactive - improve perf by making scientists on other floors just lay in ambush, instead of constantly trying to peek above/below their floor - fix regression that caused scientists to not group up to push when throwing grenades, landing a shot, or not seeing the player for a while - fix some scientists still trying to push or throw grenades on a location even after their allies confirmed visually that the player is not there anymore - fix a pool leak
8 Days Ago
Merge from naval_update
8 Days Ago
Also prevent double push when throwing grenades
8 Days Ago
- Reduce random chance to push after peeking - Prevent double push after landing a shot on the player
8 Days Ago
Fix bug in push assist logic which caused recursion, causing everyone to push instead of just a group
8 Days Ago
- Fix npc not grouping to push (bug introduced with voicelines removal) - Fix leak - Have npc always try to not push alone
8 Days Ago
Fix scientists not communicating with each other that target is lost, and some still rushing or grenading very stale location
8 Days Ago
Merge from naval_update
8 Days Ago
- Prevent scientists from being overly agitated (going from hiding spot to hiding spot never pausing in between) when peeking and flanking both are not possible - Prevent scientist on other floors or sniped from being too agitated (peeking and wobbling a lot) even though nothing is happening near them - Fix scientists throwing grenades while searching or while being surprised
9 Days Ago
Another attempt at fixing npcs going through tropical ruins doors
9 Days Ago
Fix some traces not being added in the correct category of the npc visual debugger
9 Days Ago
- When sniped, make scientists hide before returning fire - Fix scientists ignoring sounds in some contexts (all scientists properly go into hiding even if the sniper shot missed them)
9 Days Ago
Skip food detection on scientists
10 Days Ago
Improve scientists undergeared player evaluation
10 Days Ago
Initial bandaid fix for npc recklessly rushing players with prim weapons
10 Days Ago
Disable nav agent when scientists are sleeping, add editor only ai.showSleep command
10 Days Ago
Fixing more broken files
10 Days Ago
Merge from main
10 Days Ago
Attempt to unbork the naval merge subtraction
10 Days Ago
Merge from naval_update
10 Days Ago
Fix client compile error
10 Days Ago
Improve the way scientists search after losing sight of their target, todo fix scientists peeking too often instead of staying put
10 Days Ago
Increase bounds of sleeping volume, to help prevent sniping sleeping AI, will investigate better solution post naval
10 Days Ago
Hide scientists healthbar
10 Days Ago
Merge from fix_npc_flanking
10 Days Ago
Merge from naval_update
10 Days Ago
Hook up new flanking algorithm to fsm
11 Days Ago
Merge from naval_update