758 Commits over 215 Days - 0.15cph!
▋▇▆▌▇▌▄ ███▍█▄▆ █▌ ▄▌▇ ▌▇▇ ▍█▄▅█▌▌▍ ▅▊▋▅▌▆▋▉▅▉ ▍▅▄▌▌▇▋▆▊ █▋ ▅▄▄ ▉██▌▌ ▅█▅▉█▆▆▊▍
Improve fluidity of tiger combos, remove weird pause before running away
Make tiger flee after attacking if the player managed to injure it during its charge
Prevent tigers from being too easily stunlocked by fast firing weapons
Prevent tiger from hearing preys it's not allowed to target
If the tiger has no target but it hears something, that will become its target
Initial setup for tiger to hear when players hit ore or trees nearby, or shoot a gun
Change hearing system to favour the most recent noise instead of the closest noise
Fix tiger sometimes hovering above ground
Revert tiger atk anim update, old anim seem to work better
Fix tiger taking unrealistically sharp turns at high speed
Better fix for vddraw editor not refreshing viewport, also allow vddraw text to display to logs
Fix vddraw editor not refreshing viewport when scrubbing through the timeline (broke from unity update?)
▌▌▇ ▊▋▇▉ ▇▋▄ ▉▉▌▄▅ █▋▌██▊▉▇▉▋ ▉▉▄▍▍▋▍█▌ ▍▄▅▇▌▋▇▋▋▉ █▊▌▄ ▉▍▉▌▍▍▊ ▆ █▋▌▆▋▉
▇▉▊▇▇█▅ ▌▊▋▋▋ ▅▉█ ▌▇▆▇ ▄█▇▅▅▊▍▊▇ ▋▅▇▊ ▄▌▊▍▇▊▊▅▉█ ▆█▌▋ ▉▄█▌██ ▆▋ █▍▇█▋█ ▋▋▅█ ▇▄▊▇▌▉█▋▉ ▅▉ ▄▅▋▆▍▇▊
Re-add missing part of plugin lost with merge
Fix compile errors and warnings
Tiger being automatically added to spawn prefabs
Generate anims root motion curves
Refactor tiger perception of being watched, to allow them to know how long they were not watched
Make the tiger sneak faster when fully in its prey's back
Correct tiger audio import settings (load in bg, preload, pcm)
▅▋▅▋▍▇▄▆▉█▊ ▊▍▅ ▋█▇▉▉▅▅▄▊▄▄ ▋▋ ▌▅▄▍▌▋, ▋▉▅▌▉▇▉▅ ▇▍▆ ▍▅▊▇▌▊ ▅▇▊▊▉▅▄▅▊ ▅▊ ▅▄▉▉▋▌ ▆▊▉▊
Merge from fixFsmErrorLogs
Merge from fixFsmErrorLogs
Reduce tiger charge range
Setup crocodile pop to spawn only in swamp, riverside or lakeside
Make crocodile prefer being in water when roaming or fleeing unlike other animals who try to avoid it
Use log instead of error when long recursion is caught in fsm, and add additional debug information to the message
Fix croc sometimes snapping between water surface and water floor
Fix head pop, but had to disable the head look, need to find a way to order proc anim on spine and neck properly
Add proc anim to croc tail
Conform crocodile x-axis (roll) rotation to slopes, as even though it looks odd with tall animals it looks natural for them
- decrease acceleration when swimming
- increase land sprint speed
- charge when injured
- fix swim sprint anim playing briefly sometimes when not sprinting
- submerge more when swimming
Switch land or swim attack depending on context
Prototype swimming, reduce head turn range
Reduce foot sliding, rebuild manifest, fix charge
Setup crocodile fsm and animator
Merge from tiger as there are a lof of shared improvements that need to be ported
Bring over locomotion improvements from tiger branch
Instead of fleeing just after attack, the tiger will flee when slightly injured
Make tiger more reactive when eating or roaring