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1,573 Commits over 608 Days - 0.11cph!

5 Hours Ago
Fix scientist weapons floating at world origin on server
Today
Fix naval scientists new entity weapons leak, make sure new scientist weapon are not saved if the scientists themselves are not saved
3 Days Ago
Add convar to tweak radius of the vision occluding ball generated by smokes for NPCs
3 Days Ago
Fix naval scientist laser sight not being on during the day
3 Days Ago
Fix FSMTransitionBase.get_Senses NRE
3 Days Ago
Fix "SwitchParent Missed scientist2.corpse" log when naval scientist dies
3 Days Ago
Add option to debug traces to ai debug prefab, to test bushes / smoke in editor
4 Days Ago
Fix scientists not repositionning when a sniper flanks them, even if the shots land near them
5 Days Ago
Potential fix for scientists rendering while sleeping, then being shot without reacting, and dying only if the player gets close again
5 Days Ago
Fix scientists bypassing a big part of player armor, eg hazmat only blocking 5% of scientist damage, and fullmetal only blocking 25%. Most clothing will now block damage as you'd expect (eg hazmat blocks 30% and fullmetal around 50%).
7 Days Ago
Fix "navmesh ready" log spam
7 Days Ago
Merge from naval_cleanup_scientist_fixes
10 Days Ago
Merge from main
10 Days Ago
Fix client compile error
10 Days Ago
Refine fix for scientists going to the floor above when player stands on something like a desk, better but not ideal, need our recast integration sadly to properly fix this
11 Days Ago
Go through the SetHeld flow for weapon scientists to allow the lights to be turned on by SetLightsOn
11 Days Ago
Fix some cases where scientists were still seeing you too easily through smoke
11 Days Ago
Fix naval scientist flashlight/lasersight not working
11 Days Ago
Remove option to have transitions and state not receive a payload, it's less bug prone
11 Days Ago
Refactor fsm transition->state parameter passing (eg for grenades, covers etc), not super happy as it feels very "blackboardy" but couldn't find a way to do it with polymorphism/interfaces without boxing structs
12 Days Ago
Manually merge recast logic with new code
12 Days Ago
Update rust native dll
12 Days Ago
Fix bad merge
12 Days Ago
Only use the fallback if the sample radius was large
12 Days Ago
Remove unecessary trace in SamplePosition fallback
12 Days Ago
Fix compile error
12 Days Ago
Only call smoke detection code if the target is in the view cone to save on perf, allow seeing through smoke if the target is within touch distance
12 Days Ago
Potential fix for scientists seeing through smoke, will be applied to bushes if it's successful
12 Days Ago
Potential fix for "Standing on desks on ghostships tricks the AI"
12 Days Ago
Temp fix for "When there is no cover around and the scientists need to reload, they jitter awkwardly"
12 Days Ago
Potential fix for "mp5.entity / flashlight.entity changed its network group to null" when spawning new scientists
12 Days Ago
Fix naval scientists not lighting up their laser or flashlight weapon attachment at night
13 Days Ago
Merge from main
13 Days Ago
Remove leftover AI debug stuff from craggy
13 Days Ago
Merge from naval_update, give scientists real entity weapons instead of lightweight fake weapons
13 Days Ago
Merge from main
13 Days Ago
Fix compile error in BoatBuildingStation when build option is set to NONE
13 Days Ago
Fix compile error on client
13 Days Ago
Merge from give_scientists_real_weapon_entities
13 Days Ago
Clean up suppressive fire flow, early out earlier if irrelevant to not waste time calculating accuracy, and never calculate accuracy if we are doing suppressive fire
13 Days Ago
Delete component used for lightweight non-entity weapons + codegen
13 Days Ago
Fix npc rushing after landing a few shots on the player, required new handling with weapon entities
13 Days Ago
Fix reload sounds not playing (does not support swapping weapons for now)
13 Days Ago
Refine npc aiming logic, good accuracy if player is not moving or charging us, bad accuracy if player is far away or running sideways/away
13 Days Ago
Pass params to ServerUse in struct, to make it easier to add new params without having to update all overrides
14 Days Ago
Merge from naval_update
23 Days Ago
Subtract subtraction of naval_update merge, fix compile error on server
24 Days Ago
Placeholder notify for third person reload sound
24 Days Ago
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
24 Days Ago
Add comment to make new scientists aimCone calculation less cryptic