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1,432 Commits over 518 Days - 0.12cph!

5 Days Ago
Fix scientists not moving
5 Days Ago
Fix scientists fsms being added to client budget queue in editor
5 Days Ago
Merge from naval_update, re-add new scientists to oilrigs and islands, put scientists to sleep when players are far away
5 Days Ago
Fix compile error when compiling with neither SERVER or CLIENT in mounted weapon
5 Days Ago
Replace navmodifiers with navvolumes
5 Days Ago
Re-enable scientists on deep sea islands
5 Days Ago
Make sleeping component server only
5 Days Ago
Hook new scientists to AIzones so that they go to sleep when no player is around
5 Days Ago
Readd new scientists to oilrigs
10 Days Ago
Fix bags dropped when new scientist corpse despawns having blank name instead of "scientist"
10 Days Ago
Replace getComponent by TryGetComponent to avoid alloc in editor and be a bit faster
10 Days Ago
Fix killing new scientists not updating num scientists killed statistic, and same for new animals
10 Days Ago
Fix new scientists having visible healthbar unlike old ones
10 Days Ago
Merge from naval_update, revert oilrig scientists
10 Days Ago
Merge from revert_oildrig_scientists
10 Days Ago
Use old scientists on both oilrigs
11 Days Ago
Merge from convar_to_disabled_npcs_on_islands
11 Days Ago
Add convar to disable NPCs on deep sea islands if needed
15 Days Ago
Remove new scientists from desert military base
17 Days Ago
Fix NRE on bradley's death
17 Days Ago
Merge from fix_npc_eye_rot_desync (fix naval scientists spotting you when their back is turned, or not spotting you when you are in front of them)
17 Days Ago
Merge from naval_update
17 Days Ago
Temporary safe fix for npc eye direction desync, in case pushing the refactor ends up being too risky
19 Days Ago
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19 Days Ago
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19 Days Ago
Fix "look rotation vector is zero" error spam
19 Days Ago
Fix naval scientist corpse using normal scientist skin
23 Days Ago
Merge from naval_update
24 Days Ago
Npc aim refactor progress
26 Days Ago
Merge from naval_update
26 Days Ago
Remove voice gen plugin
26 Days Ago
Merge from naval_scientist_variation, new hazmat for scientists that have the new AI
26 Days Ago
Assign new hazmat to new scientist
26 Days Ago
Merge from naval_update
26 Days Ago
npc aim refactor first pass
46 Days Ago
When npc aim at the head because the body is occluded, do not check again if the head is visible, shoot anyway
46 Days Ago
Fix scientists trying to shoot through glass on ghostship, the glass windows were setup incorrectly (using the transparent layer instead of world)
46 Days Ago
Centralize logic that checks if a npc bullet will be blocked if they fire
46 Days Ago
Another attempt at fixing new scientists unable to shoot the player's head when it's the only thing poking out
46 Days Ago
Fix scientists reacting too slow when fighting a player that hid and getting shot in the back by another player, hook new scientists to Server.pveBulletDamageMultiplier
47 Days Ago
Improve reliability of scientists grenade throws: - replace capsule collider with sphere collider, centered, more predictable bounces and less risks of getting caught on geometry - "explode" on impact, reduces cases when the grenade lands next to player but bounces into the sea
47 Days Ago
Fix scientists cancelling their behaviour because they think they can throw a grenade but they can't, fix some triggers being set to world and being hit by grenade trajectory prediction traces
50 Days Ago
Fix scientists rushing when grenade throw fails
50 Days Ago
New scientists used to sprint into cover when out of bullets, now they'll slowly walk for 1s before sprinting to give a larger window of opportunity to players
50 Days Ago
Reduce new scientists damage, and remove all voicelines (they won't talk anymore)
50 Days Ago
Merge from better_npc_grenades
50 Days Ago
Remove logs and ddraw, hook to scientist but keep inactive for now
51 Days Ago
Fix compile error
51 Days Ago
Merge from naval_update
51 Days Ago
Start setting up improved npc grenades