Add commands to select and direct a given NPC
ai.selectnpc will select the npc in front of the player
ai.movenpc will make the npc navigate to the point the player is looking at (takes a walk type sneak, walk, jog, run, sprint, fullsprint)
ai.releasenpc stops the debug control
Works on legacy AI and modern FSM based AI, needs to be manually added to every FSM AI but it's a one line change for each type