Disabled saving on both the apple.tree and coconut.tree prefabs (this stops the fruit piling up and floating after server restarts oops).
Replaced array with a list and use Facepunch.pool instead of allocating an array each time.
Set the positon and rotation of the fruit straight away.
Removed apple chance from oak_f. Instead move to oak_e which has a chance of spawning apples and a beehive.
General code clean up.