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189 Commits over 669 Days - 0.01cph!

8 Days Ago
merge from save290 - Staging wipe!
8 Days Ago
Network ++ Save ++ Persistance ++
9 Days Ago
merge from fruit_trees
9 Days Ago
S2P All tropical islands, both ranches, outpost, sat dish and apartment complex. This fixes those scenes using older versions of the apple/coconut trees.
9 Days Ago
merge from main
9 Days Ago
Fix beehive.natural kill warning. Removed apples from oak_d. Increased apple spawn chance on oak_e to 50% to compensate.
9 Days Ago
Subtract current wind swaying implementation for the apple trees. Going to explore doing this with a shader in the future instead as the current implementation can be expensive.
10 Days Ago
Apples now sway on trees. Moved apple locations on oak_d to the end of the branch. Increased apple LOD distance.
10 Days Ago
merge from main
10 Days Ago
merge from main
15 Days Ago
merge from fruit_trees
15 Days Ago
merge from main
15 Days Ago
Fixed oak_e always dropping apples when harvesting. Created a tool to visualise where tree additions are on trees to make placing them much easier. Adjusted the apple positions on both oak_d and oak_e. Removed the loot refreshes on natural beehives, apple trees and coconut trees.
16 Days Ago
Merged shelved code review changes. Removed duplicated code.
16 Days Ago
merge from main
18 Days Ago
merge from fruit_trees
18 Days Ago
Reduced coconut.tree network range to 128. Stop coconuts spawning on palm_tree_tropical_med_a until i find a way of stopping the tree sway. Increased chance of apples/beehive spawning on oak_d to 25% from 15%. Adjusted coconut tree spawn chance to 25% (left it at 100% by mistake).
18 Days Ago
merge from main
20 Days Ago
merge from fruit_trees
20 Days Ago
merge from fruit_trees
20 Days Ago
S2P tropical Island 2 + 3
20 Days Ago
merge from main
21 Days Ago
merge from main
21 Days Ago
Disabled saving on both the apple.tree and coconut.tree prefabs (this stops the fruit piling up and floating after server restarts oops). Replaced array with a list and use Facepunch.pool instead of allocating an array each time. Set the positon and rotation of the fruit straight away. Removed apple chance from oak_f. Instead move to oak_e which has a chance of spawning apples and a beehive. General code clean up.
23 Days Ago
S2P tropical island 1, 2, 3 and 4. Removed the coconuts from the big palm trees. Its really difficult to see the coconuts + the taller trees visually sway a lot more and currently the coconuts do not sway with the tree so it looks terrible.
23 Days Ago
merge from main
25 Days Ago
Added coconuts to small_a, small_b, small_c and med_a
26 Days Ago
Created a coconut lootspawn and additional prefab. Added to palm_tree_tropical_small_b for testing
26 Days Ago
Enabled dropAtExactPosition on the beehive.natural Apples have a 15% chance to spawn on oak_d and oak_f (we want apple trees to be rare)
26 Days Ago
Added a way for apples to spawn in the exact location their loot container is on the trees. Before: https://files.facepunch.com/lukester/2026/October/10_18-53-GlassGallowaycow.mp4 Now: https://files.facepunch.com/lukester/2026/October/10_18-48-TimelyBaboon.mp4
27 Days Ago
merge from main
30 Days Ago
merge from boar_healthThresholdForFleeingFix
30 Days Ago
Reduced fleeBelowHealthFraction from 0.75 to 0.3
39 Days Ago
merge from main
41 Days Ago
merge from automated_testing
41 Days Ago
Restored rich pie names + descriptions
41 Days Ago
merge from main
43 Days Ago
Merge from save289 - Staging wipe!
43 Days Ago
Network++ Save++ persistance++
43 Days Ago
merge from Livestock_animals
43 Days Ago
merge from automated_testing
43 Days Ago
Reduced machete network range from medium to low
43 Days Ago
merge from automated_testing
43 Days Ago
Fixed a bunch of incorrect mesh collider import settings that the automated tests flagged up
43 Days Ago
merge from main
48 Days Ago
merge from main
51 Days Ago
- Apples have a very small chance of surviving (10% chance) if you dont harvest them before harvesting the tree (coconuts will have a much higher chance of surviving) - Removed the chance of fruit to fall when hitting a tree - Natural beehives will still always spawn honeycomb + the swarm when fully harvesting a tree. This behaviour remains unchanged
51 Days Ago
Restored beehives to oak_b,c and e. oak_e has 100% chance to spawn beehive (just for testing)
51 Days Ago
merge from main
52 Days Ago
merge from automated_testing