userLukestercancel

124 Commits over 608 Days - 0.01cph!

Yesterday
Minor feedback tweaks
Yesterday
merge from automated_testing
Yesterday
S2P oilrigs, excavator and gas station
Yesterday
New automated test to check for immortal entities starting with health <= 0.
2 Days Ago
merge from main
3 Days Ago
merge from medical_honey_bandage
3 Days Ago
Fixed world model collision being too small Fixed world model outline referencing the old bandage instead of the new one
3 Days Ago
merge from main
3 Days Ago
merge from automated_testing
3 Days Ago
Reduced network range of watertreatment_pipe_waterproducer.prefab. Stops automated tests failing.
3 Days Ago
merge from main
4 Days Ago
Added honey bandage to medical crates and waterwell vendor
4 Days Ago
Added -5 radiation
4 Days Ago
merge from main
5 Days Ago
Merge from medical_honey_bandage
5 Days Ago
Enabled mipmaps on the icon
5 Days Ago
merge from main
5 Days Ago
merge from DeepSeaTreasure_rw_fix
5 Days Ago
Enable Read/Write on primativelootbox_gibs
5 Days Ago
Merge from main
6 Days Ago
Added Apple.tree prefab and LootSpawn.Apple. Added 3 apples to oak_d and they're all spawning correctly but dont spawn when trying to harvesting
6 Days Ago
Trees additions support multiple prefabs instead of just one
6 Days Ago
merge from main
6 Days Ago
Merge from medical_honey_bandage
6 Days Ago
Adjusted network range: honey bandage 256 > 128 berry-blue-collectable 256 > 128 Automated testing no longer failing in editor
6 Days Ago
merge from main
6 Days Ago
merge from medical_honey_bandage (again)
6 Days Ago
merge from medical_honey_bandage
6 Days Ago
Fix honey bandage effects not firing (for real this time)
6 Days Ago
merge from medical_honey_bandage
7 Days Ago
merge from main
7 Days Ago
Typo fix
7 Days Ago
Fixed effects not firing
7 Days Ago
Added new honey bandage icon
7 Days Ago
merge from medical_honey_bandage
7 Days Ago
merge from main
7 Days Ago
Instant health 8 -> 10 Healing over time 0 -> 4
9 Days Ago
Fixed material not being applied in 3rd person Fixed honey bandage position not being the same as the regular bandage in 3rd person
9 Days Ago
Merge from main
22 Days Ago
Fixed honey bandage SFX's not firing. The file path was stale and is now pointing towards the default bandage so the SFX's can be reused.
22 Days Ago
Fixed honey bandage name and description not appearing Added to tier 1 workbench underneath the bee grenade Cleaned up some file naming
22 Days Ago
merge from main
22 Days Ago
merge from main
28 Days Ago
Cherrypicked from 151180
2 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Created a separate Electrical Branch config UI prefab so all I/O cant be named
3 Months Ago
Fixed not being able to pick up full shelves when placed on top of half shelves. Made all the pickup volumes for each of the shelves exactly the same.
3 Months Ago
Merge from main
3 Months Ago
Able to name electrical branches. I Implented this in a previous hackweek but that branch was very old and plastic kept crashing when merging main into it. Will continue adding naming to other electrical components where it makes sense. (This is a hackweek project and not currently approved to go in game, just implenting for fun/learning)